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Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: celmar on 2020-10-19, 15:41:16

Title: two textures
Post by: celmar on 2020-10-19, 15:41:16
Hello! I have a (small) problem that I can't solve: on a map, I have two bitmaps. If I want to alternate them, I can put in the "opacity" channel a white color, and animate it in black color... only, the "opacity" channel is already used by a mask on the bottom of the shot... If I suppress the white/black color, using "layer", it doesn't work, or I don't adjust well...  How can I animate from one image to another, leaving the mask at the bottom of the image for each one? Thanks for your help!!

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Title: Re: two textures
Post by: Beanzvision on 2020-10-19, 15:50:10
Hi, Can you share a visual example at all?
Title: Re: two textures
Post by: Cinemike on 2020-10-19, 16:08:42
I'm with beanzvision here, hard to tell what exactly you want to achieve.
The only thing that comes to mind would be what I posted with the screenshot: If you have already an opacity mask influencing what is shown from the diffuse, you can use a plain color as layer mask (see screenshot) animating from white to black to make the diffuse disappear while keeping the outer mask.

CU
Michael
Title: Re: two textures
Post by: celmar on 2020-10-19, 16:24:54
thank you!!! i din't know the "layer mask", it solves totally my problem!!!
Title: Re: two textures
Post by: Cinemike on 2020-10-19, 18:29:35
Glad to hear this :)