Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: lhenix on 2014-03-18, 16:01:17
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Reflection and refaction material's objects has many withe pixel,I don't know why?Is this a BUG of A6?
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It probably means you are using crazy lights. What are the settings of your ceiling lights?
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What?No,tihs scense use corona's sunlight\eviroment\slef-illumination in A6,
and use A5 get result don't have more and more white pixel,
see this picture,same render area,isn't look like A6 rendered result..
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The less information you give, the less probability that you'll be given correct answer.
Edit: btw, i think maru is right: look at the reflections of your light sources on the wall - they're crazy high.
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The less information you give, the less probability that you'll be given correct answer.
Edit: btw, i think maru is right: look at the reflections of your light sources on the wall - they're crazy high.
turn off all wall lights,and get this result,less white pixel than before,but still......
see this pictture......
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can you post this scene for investigation?
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can you post this scene for investigation?
upload scense....
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ok! Investigated!
1. You used just white color in Env instead HDRI or CoronaSky - this is not correct
2. Your geometry of scene are thin - this is problem for Corona and this is not correct
3. You need reset render setup (just in case) because this scene translate from prev.version of Corona
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There is nothing wrong about having white color as an environment map :) It will affect look, sure... but it will not affect performance or amount of artifacts in render.
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There is nothing wrong about having white color as an environment map :) It will affect look, sure... but it will not affect performance or amount of artifacts in render.
I gave an overall assessment, including artistic component.
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ok! Investigated!
1. You used just white color in Env instead HDRI or CoronaSky - this is not correct
2. Your geometry of scene are thin - this is problem for Corona and this is not correct
3. You need reset render setup (just in case) because this scene translate from prev.version of Corona
Thanks a lot ~!
I'll test it.....
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ok, I took a look at the scene and found no foul play here. The dots are random reflections/refractions caused by rays hitting directly the sun. You can get rid of them by disabling "visible in reflections" and "visible in refractions" for the sunlight. Also, I got more or less the same result with A5:
(http://i.imgur.com/GsvgLES.png)