Chaos Corona Forum

General Category => Gallery => Topic started by: mjkl on 2012-12-13, 17:23:59

Title: ilumination objects test
Post by: mjkl on 2012-12-13, 17:23:59
hello
this is ilumination objects test. its calculated with path tracing. in scene is over 100K ilumination polygons. there is corona sun and sky system also outside the room and is visible on left side. ilum objects are in glass objects.
Title: Re: ilumination objects test
Post by: lacilaci on 2012-12-14, 12:30:16
Inspiring :D ... Did you try other possibilities(VCM, bi-dir, PPM)?
Title: Re: ilumination objects test
Post by: mjkl on 2012-12-14, 15:40:11
i tried IR cache + HD cache - it looks useless for ilum glass objects. Path tracing + HD cache looks almost the same as PT+PT, just a little brighter, but 3 times faster - the same quality in 20 minutes not 1 hour (pt+pt).
Title: Re: ilumination objects test
Post by: mjkl on 2012-12-14, 22:49:48
i got some new tests
Title: Re: ilumination objects test
Post by: lacilaci on 2012-12-14, 23:40:55
Very nice. Any experiences with Photon mapping as a secondary GI? I'm interested in it cause it seems very fast and high quality unless facing reflections(at least from what I seen in my last tests)
Title: Re: ilumination objects test
Post by: mjkl on 2012-12-15, 12:33:02
so i tried Photon mapping as a secondary GI and balls are black and needs more memory.
Title: Re: ilumination objects test
Post by: mjkl on 2012-12-16, 16:14:38
this time a checked caustics.