Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: stereoV on 2020-09-06, 19:14:47
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heyho,
tell me, how can you connect a distance shader (shared) to an effector slot like in that example you propagated (attached) ?
I tried to drag/drop it to the effectors slot from the node editor but it not works. I only can put it out of the corona shader menue.
But if you wanna use the same shader in more than one cases ? I need to use node editor, no ?
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Not sure if that's it.
shared distance.c4d connects a shared distance shader in the material with the shader effector. Whatever I change in the node editor happens to this shader, too
shared distance2.c4d uses user data on ctrl, why I have to use connections to the node material and the shader effector material I have not found out yet.
It only works with instances in IR, not render instances and the refresh is broken.
HTH
Michael (still on the case, but more investigating later)
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Thanks Cinemike for your fast Answer.
ok i think i got it now: you can´t drag´n´drop it directly out of the node editor but have to copy´n´paste it from the material slot !
Buy the way, am i right that the noise in the shaders distance scale hasn´t any effect here !?
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Yes, you are right. Looks buggy.