Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: LorenzoS on 2020-07-20, 17:52:03

Title: CoronaTonemapControl - affect by LightMix
Post by: LorenzoS on 2020-07-20, 17:52:03
Hi staff,
i suggest to insert the Affect by Lightmix option on CoronaTonemapControl.

tanks
Title: Re: CoronaTonemapControl - Lihtmix
Post by: LorenzoS on 2020-07-20, 18:12:39
..sorry the request above is for 3ds max section
Title: Re: CoronaTonemapControl - Lihtmix
Post by: maru on 2020-07-21, 11:36:43
So some materials would not be affected by LightMix and would always appear exactly like in the Beauty pass? Can you explain why something like this would be useful? What would be an example use case?
Title: Re: CoronaTonemapControl - Lihtmix
Post by: LorenzoS on 2020-07-21, 15:19:12
hi maru,
when i decrease the value of the enviroment it affects also to te bacground luminosity.
Title: Re: CoronaTonemapControl - Lihtmix
Post by: maru on 2020-07-21, 16:10:23
I understand the problem now, thank you. I will look into it and report it to the devs.
Title: Re: CoronaTonemapControl - affect by LightMix
Post by: maru on 2020-07-22, 16:25:07
Logged, however the report is slightly reworded. The goal is to be able to control the environment lighting and directly visible texture separately, in real time, using LightMix controls. Using the Corona Tonemap Control utility for this (if possible at all) would result in having to re-render the image each time some LightMix changes would be made. There should be a better solution to this.

(Internal ID=539074785)
Title: Re: CoronaTonemapControl - affect by LightMix
Post by: LorenzoS on 2020-07-22, 16:42:05
A more simple goal should be to avoid that the LightMix controls affects the direct visibility override map.