Chaos Corona Forum
General Category => Gallery => Topic started by: Raviraj005 on 2012-11-29, 03:20:57
-
Hello Everyone,
This is my 2nd render with corona... this time I tested with Exterior model...
Here is the render
(http://www.weebly.com/uploads/9/9/4/8/9948123/9511613_orig.jpg)
New changed render -
(http://ravirajcgart.weebly.com/uploads/9/9/4/8/9948123/6605770_orig.jpg)
Rendered in Vray
(http://ravirajcgart.weebly.com/uploads/9/9/4/8/9948123/1262797_orig.jpg)
rendered in Corona
I skipped modeling part, in this scene I took more attention on lighting setup which can produce winter evening climate.
small details like wet roads, reflection on plantation.
There are few things to be done on materials specifically on house (looks dead in foggy environment) will work on it and upload it later...
As i mentioned in interior post i took Zdepth pass and Reflection pass to adjust depth and show wet objects like road and plantation,
i convert zdepth into fog(playing with zdeth High and low levels) post work done in After Effect.
Render output - 1080pi, on HP z800, 16 Giggs RAM took me 2 Hrs to render still got noise but looks ok for me
so I hope you all like it..waiting for your suggestions also....:)
regards
Raviraj Burse
http://ravirajcgart.weebly.com/ (http://ravirajcgart.weebly.com/)
Email - raviraj.burse005@gmail.com
-
Is it possible for a building to be so close to road? I don't like the procedural noise fog and something is wrong with lighting - maybe the building is too bright, but everything else looks fine.
-
Is it possible for a building to be so close to road? I don't like the procedural noise fog and something is wrong with lighting - maybe the building is too bright, but everything else looks fine.
Thanks for suggestions . .
I am still working on same file so doing all changes also suggest by you too and will upload the final image as soon as possible
Regards
Raviraj Burse
http://ravirajcgart.weebly.com/
Email - raviraj.burse005@gmail.com
-
Here is modified version of render ...please see the diff between vray and corona..... both are very good
corona gives me more realistic look than vray .... vray took more compositing work than corona just the problem is too much noise.... i placed it for 4 hrs sitll giving grain..... but for single frame its worth... animation sucks....
-
hi..how you did wet road material in 3rd image.
-
hi..how you did wet road material in 3rd image.
My gues it is reflection map.
-
hi..how you did wet road material in 3rd image.
My gues it is reflection map.
Hi...reflection map is not giving wet look.
-
hi..how you did wet road material in 3rd image.
My gues it is reflection map.
Hi...reflection map is not giving wet look.
Same logic applies:
http://www.cgdigest.com/vray-wet-materials/ (http://www.cgdigest.com/vray-wet-materials/)
http://cgcookie.com/max/2013/11/01/photoreal-wet-asphalt/ (http://cgcookie.com/max/2013/11/01/photoreal-wet-asphalt/)
-
hi..how you did wet road material in 3rd image.
My gues it is reflection map.
Hi...reflection map is not giving wet look.
Same logic applies:
http://www.cgdigest.com/vray-wet-materials/ (http://www.cgdigest.com/vray-wet-materials/)
http://cgcookie.com/max/2013/11/01/photoreal-wet-asphalt/ (http://cgcookie.com/max/2013/11/01/photoreal-wet-asphalt/)
Hi,,
ya its a reflection Blend material, You have to just mask it over Reflection map for wet road effect..one is base road material with blurry reflection and sub material mask with B&W map for wet patches..
-
hi..how you did wet road material in 3rd image.
My gues it is reflection map.
Hi...reflection map is not giving wet look.
Same logic applies:
http://www.cgdigest.com/vray-wet-materials/ (http://www.cgdigest.com/vray-wet-materials/)
http://cgcookie.com/max/2013/11/01/photoreal-wet-asphalt/ (http://cgcookie.com/max/2013/11/01/photoreal-wet-asphalt/)
Hi,,
ya its a reflection Blend material, You have to just mask it over Reflection map for wet road effect..one is base road material with blurry reflection and sub material mask with B&W map for wet patches..
Hi...thanks ..can you share material screen shots here.