Chaos Corona Forum

General Category => Gallery => Topic started by: modern_babylon on 2014-03-03, 13:01:54

Title: Treehouse Aus
Post by: modern_babylon on 2014-03-03, 13:01:54
Ive been looking at modular/kit homes for a friend and this one by Appleton and Domingo (Treehouse Riga is it's official name) is bit of a standout in my opinion. So I took the opportunity to model it and place it in more of an Australian Coastal environment as this is where we call home (not quite THIS close to the beach though)

C & C welcome as always :)

For more, check out my page

https://www.facebook.com/ModernBabylon3D
Title: Re: Treehouse Aus
Post by: romullus on 2014-03-03, 13:10:37
Beautiful images.
Am i right, that you are using alpha v5 for this renders? I can tell this by the last image.
Title: Re: Treehouse Aus
Post by: modern_babylon on 2014-03-03, 13:22:08
Thanks romullus, I'm using alpha 5 check. How can you tell?
Title: Re: Treehouse Aus
Post by: charles on 2014-03-03, 13:48:09
antialias fits perfectly with background and ambiance :)
Title: Re: Treehouse Aus
Post by: Ludvik Koutny on 2014-03-03, 14:02:18
Yeah, i too am very curious about what makes renders look like they're done with A5.

Btw pictures are really good. Nice atmosphere. Although i think trees could use slightly more reflectivity and slightly less saturation. But just slightly :)
Title: Re: Treehouse Aus
Post by: maru on 2014-03-03, 14:23:20
I think I can see the famous "Juraj's jaggy refraction" effect.
Title: Re: Treehouse Aus
Post by: modern_babylon on 2014-03-03, 14:46:20
Phew...so I'm not the only one that didn't know how to tell an A5 image. I thought maybe there was some secret hidden watermark I wasn't aware of yet.

Thanks Charles.

Rawalanche, i'm working on my leaf material a bit more at the moment for another project...its close, but not quite there yet.

maru - there might be some truth to your comment....but its purely accidental :)
Title: Re: Treehouse Aus
Post by: romullus on 2014-03-03, 15:03:01
I think I can see the famous "Juraj's jaggy refraction" effect.
Yes, that's what caught my eye straight away.
Title: Re: Treehouse Aus
Post by: RolandB on 2014-03-03, 15:14:22
These renders are amazing, so perfect and real. I can't imagine done those kind of images at the moment with Corona.
Could you tell us more about your settings and lighting ?
Thanks in advance modern_babylon !
Roland
Title: Re: Treehouse Aus
Post by: AlexCurly on 2014-03-03, 18:36:39
Amazing!!!
Title: Re: Treehouse Aus
Post by: subpixelsk on 2014-03-03, 20:46:19
Hi modernbabylon, nice renders - would you mind to show us your leaf material setup? Thanks in advance
Title: Re: Treehouse Aus
Post by: modern_babylon on 2014-03-04, 00:31:41
Thanks everyone for the feedback :)

RolandB - My lighting setup is really simple and this is the first scene I have used the Corona Sun. I increased the size of the sun size a little to get softer shadows as they fell further away from the object of origin. Outside of that, I used the same settings as I would normally use for a HDRI (this scene was lit by HDRI to begin with) I have attached an image and highlighted the areas I change from default. I spend a bit of time tweaking Post Processing settings for each image but outside of that its pretty much the same setup for all my images.

johnymrazko - Im still working on getting leaf settings a little better but I think it's getting closer (valuable tips picked up in the forums here) I use variations of the same map for each of the necessary slots. I also use a colour correction on my base leaf which makes it easier to create variations of the leaves for each tree type (for example, I might have 3 different tree species with 3 different leaf maps...but I can make variations of these simply by changing the hue/saturation slightly). The translucency map is the same as the diffuse map, only a little more yellow (this is also done with colour correction). The Reflect is the same as the bump, with the reflect being darker than the bump map (again using colour correction).

Hope this helps.

Cheers

Mark

Title: Re: Treehouse Aus
Post by: MPVIS on 2014-03-04, 01:46:18
What a great work over here. Love the lighting and materials.  Can you show us some RAWs?
Title: Re: Treehouse Aus
Post by: modern_babylon on 2014-03-04, 02:00:54
Thanks MPVIS, here are a couple of the raw files.
Title: Re: Treehouse Aus
Post by: RolandB on 2014-03-04, 10:09:25
Hi Mark
Thanks a lot for these explanations and for sharing with us. Your RAW renders are really nice too and I confirm, these images are great !
Thanks to you
Roland
Title: Re: Treehouse Aus
Post by: fellazb on 2014-03-04, 10:19:47
Why'd you choose  HD cache for sec.GI? I can understand you'd want to use it for interiorshots, but I think PT+PT for these exterior shots would be more effective.

I'd like to see a comparison of your scene when using PT+PT for both GI-quality as rendertimes.

Nice ground vegetation and trees by the way.Too bad some detail got lost on the trees when you replaced the sky background though.
Title: Re: Treehouse Aus
Post by: modern_babylon on 2014-03-04, 14:18:43
Thanks RolandB, happy its of assistance.

Fellazb - I didn't really give much thought to the secondary GI at the time...I have been working with this setting for a while now and have been happy with its performance for both interiors and exteriors, but if I get some free I might run a test to see if there is a noticeable difference in time or GI quality. As for losing some detail in post, well I guess it's just one of those things. I often find areas of detail in RAW images that I really like that get a little diluted during the post stage. Its a trade off. Thanks for the feedback :)
Title: Re: Treehouse Aus
Post by: Dervish on 2014-03-04, 18:39:47
Great images and nice details.

Fellazb : I also use PT+HD on exteriors, and I found that I got the same result in half that time. Especially regarding noise.

This is probably obvious but, if PT samples are increased for 16 - 32, then the pass time doubles.
If 16 PT samples takes 15min per pass on a 2k image, then 32PT samples would be 30min etc.

( btw this is on my AMD, will test once I get my workstation ).
Title: Re: Treehouse Aus
Post by: modern_babylon on 2014-03-04, 23:04:16
Thanks Dervish. It's nice to be part of the PT + HD exteriors club :) This is one of the things I like about corona, there seems to be more than one path you can take and still get great results.
Title: Re: Treehouse Aus
Post by: fellazb on 2014-03-05, 09:14:34
Kinda odd if you compare this to what others say about rendering exteriors vs interior.

I think the main difference between those to scenes is the complexity of light distribution. Especially when dealing with lots of detail, dark corners and artificial lighting when rendering interior shots compared to exterior where you mainly use only one lightsource (the sun). In that case PT+PT would have it's benefits because you don't lock up sec GI and get a constantly refinement of light distribution and therefor quality

The nice thing of Corona I guess is that a lot of combinations already yield in very good images straight away and considered to be o.k.

Title: Re: Treehouse Aus
Post by: Polymax on 2014-03-05, 09:56:12
Very good job! and realistic
Title: Re: Treehouse Aus
Post by: modern_babylon on 2014-03-05, 14:15:27
Thanks Polymax :)