Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Alex Abarca on 2014-03-01, 21:46:10

Title: Corona Game Engine????
Post by: Alex Abarca on 2014-03-01, 21:46:10
Development team,

Do you guys see Corona (in the future) directly integrating with a video game engine. Bake the materials automatically and load in game engine?

Title: Re: Corona Game Engine????
Post by: agentdark45 on 2014-03-01, 22:32:49
I used to use the render-to-texture feature in 3ds max with Vray to do this for archviz walkthroughs. Unity was my game engine of choice - super easy to use.
Title: Re: Corona Game Engine????
Post by: Alex Abarca on 2014-03-01, 23:39:35
it will be cool if corona integrates straight into unity
Title: Re: Corona Game Engine????
Post by: agentdark45 on 2014-03-02, 00:24:39
That would be a dream come true! The current lightmap engine in unity is horrendously bad. Render-to-texture with vray works, but it's a pain setting it up / having to render super high res maps and making sure there are no UV mapping or splotching issues.

The potential here is crazy - literally every unity user would be all over this.
Title: Re: Corona Game Engine????
Post by: Juraj on 2014-03-02, 02:20:07
Considering the average resolution of lightmaps that are used in Unity and UDK, I find it bit odd to use path-tracer for baking. Maybe it is possible, though I have some trouble imagining it.

With that said, I am already "rendering" (just test purpose) one project currently purely in CryEngine ("3", but it doesn't have number anymore) and with upcoming PBR/PBS, it might be worth for certain quality threshold to simply not render at all. Very very handy for animation.