Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Giona on 2020-04-17, 13:04:56

Title: 360° images workflow
Post by: Giona on 2020-04-17, 13:04:56
Hi, I have some questions about the best workflow to render 360° images as cubemaps.
A part from setting the camera and the aspect ratio correctly, is there any other thing to change?

For example:
_is denoise ok to use or it may add artifacts on borders?
_Image filter has to be set to None or it can be left to High quality?

Thanks!
Title: Re: 360° images workflow
Post by: squeakybadger on 2020-04-17, 13:15:46
Denoise is fine, but make sure the image filter is set to Tent for the moment, as High Quality had issues with tile boundaries.

We render at 12288x2048 and split into tiles over Deadline.
Title: Re: 360° images workflow
Post by: maru on 2020-04-17, 17:16:22
Squeakybadger is right - don't use HQ filtering. Use another type (tent @ 2 px is the previous default). Otherwise seams may appear.
I am honestly not sure about denoisers, so I would suggest saving both the denoised and non-denoised beauty versions, or saving to CIE to have the choice later.
Title: Re: 360° images workflow
Post by: Giona on 2020-04-17, 17:28:16
Thanks Squeakybadger and Maru.

Another question, would you keep active the depth of field in camera or it create a strange effect?
The images I'm rendering are exterior visualisations of a small villa, so the DOF will be very subtle anyway.
Title: Re: 360° images workflow
Post by: squeakybadger on 2020-04-20, 13:32:10
If the Dof doesn't bleed over tiles edges you might be fine, but we have had to remove all fancy stuff like bloom and dof as it is a bit more of a headache to deal with in cubemaps.
Title: Re: 360° images workflow
Post by: maru on 2020-04-21, 17:12:58
DOF cannot be used with panoramic renders.