Chaos Corona Forum
General Category => Gallery => Topic started by: Ramees Muhammed on 2020-04-11, 21:00:07
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A scene done based on the truck I drive - Nissan Pathfinder
Model in 3DS Max, Sculpts in Autodesk Mudbox and Substance Alchemist for Texturing.
Rendered in Corona Renderer
https://www.behance.net/Savannah_R
https://artstation.com/SavannahR
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Sculpting the mud = amazing dedication +1
Before you started, did you consider generating the mud procedurally with TyFlow or Houdini?
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Thanks for your valuable feedback.
When I sketched out the concept, I had in my mind to do it with the Substance painter and alchemist - which is straightforward procedure.
Plus the model is sculpted in Mudbox and shaded with an aggressive displacement
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Looks damn real.
That mud/soil texture has really come to life.
How did you do the water in the mud as reflection?
Excellent work
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Thank you for that.
The water is a seperate plane with water material placed in between the mud sculpt model.
Mud has a corona material with high gloss and specular + added bump and displacement
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awesome work
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Thank you Mehran!
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Just added the animation scene!
Thank you for your feedback!
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Interested to know what car rig you used? Great work.
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Outstanding work!
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@Super68:
I used the Mad Car plugin for the basic motion + some manual tweaks for necessary elements
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Outstanding work!
Thank you for your feedback!
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Car and especially driver animation is very well done, but there are things that i would like to see being improved. It would be nice to see ground and water displaced by the wheels. Vegetation placement and overal scene shading doesn't look very convincing. But worst of all is camera shake - it looks very fake and drags down all experience very much. I'd say, even static camera would look much better.
Overall, it's a solid work, but with some polishing, it could be made even better.
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Car and especially driver animation is very well done, but there are things that i would like to see being improved. It would be nice to see ground and water displaced by the wheels. Vegetation placement and overal scene shading doesn't look very convincing. But worst of all is camera shake - it looks very fake and drags down all experience very much. I'd say, even static camera would look much better.
Overall, it's a solid work, but with some polishing, it could be made even better.
Thank you for your feedback. Things to be taken care for the future works.