Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: gubbfet on 2020-04-03, 17:18:30

Title: Subdivision Surface modifier problem
Post by: gubbfet on 2020-04-03, 17:18:30
Hello
I just purchased a modet from TurboSquid and applied a Subdivision Surface modifier to some of the objects but something strange happens that I have never seen before.
I am quite a beginner in C4D just so you know.

It looks like the polygons are not connected somehow.
Anyone know what's wrong?

/Karl

Title: Re: Subdivision Surface modifier problem
Post by: TomG on 2020-04-03, 17:46:57
While you might get an answer here from the C4D users, be sure to also post over on C4D forums, helpdesks, Facebook groups etc.

From our side, we help with the rendering, but this one is not a rendering issue, but all about the modeling, which is purely C4D and not Corona :)
Title: Re: Subdivision Surface modifier problem
Post by: Cinemike on 2020-04-04, 06:10:56
The model probably is a bunch of loose polygons indeed, you can try to "optimize" the model to connect the faces, but this might as well go horribly wrong. It is worth a try, though.
Or you just drop the SDS.
Title: Re: Subdivision Surface modifier problem
Post by: djstevanovic on 2020-04-06, 14:37:16
This might help, select object, select points, ctrl+a to select all points on object, right mouse click and optimize.