Chaos Corona Forum
Official Stuff => News => Topic started by: Ondra on 2012-11-23, 11:25:10
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Currently only experimental feature in standalone version:
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Just saw it on fb. Great. Does it support motion blur, dof, etc? Is it the same thing as standard non-interactive Corona Renderer, only updating on every viewport change?
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It is 100% the same, I am not planning on doing some half-assed interactive/gpu/... version of Corona
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Liking the look of it :)
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Very good news!
Hope to test it soon. If it's the same it works also with proxies?
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Very good news!
Hope to test it soon. If it's the same it works also with proxies?
definitely. Everything is supported, although cached GI methods may not be as interactive as this path tracing
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Very good news!
Hope to test it soon. If it's the same it works also with proxies?
definitely. Everything is supported, although cached GI methods may not be as interactive as this path tracing
NICE JOB!
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OMG this is just great to see !!! hope it will be good also for legacy build :s
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Finally it's here :)
Thanks!!!
BR!
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I wanted to test interactive renderer, but always crashing (both release an assert).
How do you run it ? maybe a specific syntax ?
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OMG this is just great to see !!! hope it will be good also for legacy build :s
Yes. As I've said, the output is 100% identical to regular rendering.
I wanted to test interactive renderer, but always crashing (both release an assert).
How do you run it ? maybe a specific syntax ?
It is quite experimental feature, so you need to do this:
1) export the scene from max via the export button
2) locate the folder with export.conf/scn/mtl/obj + Corona-#####.conf on the disk
3) copy all standalone binaries into it
4) run the corona-xxxx.exe export.scn from that folder
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I have made an export and found files :
export.conf
export.scn
export.mtl
export.obj
but can't find "Corona-#####.conf" (???)
copied all files from "!CoronaStandalone - interactive" into the export folder
launched CoronaStandalone_Release.exe and obviously, crashed.
I need a little more help...
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#### is some number. The file is named for example Config-46591.conf (sorry for the mistake).
Create a .bat file, put:
CoronaStandalone_Release.exe export.scn
into it and run it
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ok i've found how to export, will test this
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guys, i've checked "export scene only" but nothing happens, how do you export and where can i found the exported scene ?
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export button is in the render settings panel.
Exported files, I found mine in :
C:\Users\"username"\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\en-US\plugcfg\corona
Export can be a bit long (depend of your scene)
Tell me if you can run the interactive renderer, please, from my side, it allways crash.
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If you have an export checkbox, then you have old version, grab the newest one on dropbox ;)
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Also if somebody is having problems, contact me on skype/gtalk and we can go through it to find what is causing the problems
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export button is in the render settings panel.
Exported files, I found mine in :
C:\Users\"username"\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\en-US\plugcfg\corona
Export can be a bit long (depend of your scene)
Tell me if you can run the interactive renderer, please, from my side, it allways crash.
What HW do you run??
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export button is in the render settings panel.
Exported files, I found mine in :
C:\Users\"username"\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\en-US\plugcfg\corona
Export can be a bit long (depend of your scene)
Tell me if you can run the interactive renderer, please, from my side, it allways crash.
What HW do you run??
i7 980X - 24 GB Ram
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Attached is the simplest possible example of corona standalone - just unpack and run !!!runme.bat
You can then try to copy the binaries + .bat into the directory with exported files and run it again. If it does not work, run it through command line, and report me what it says there
BTW: You can change view by dragging mouse and by WASD. The scene is pretty difficult to render (with no bias), try changing algorithms with numbers 1-7. 3 (bidir) works best
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Thanks keymaster will try but tell me : how can we change the export path ?
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You cannot ;)
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Attached is the simplest possible example of corona standalone - just unpack and run !!!runme.bat
You can then try to copy the binaries + .bat into the directory with exported files and run it again. If it does not work, run it through command line, and report me what it says there
BTW: You can change view by dragging mouse and by WASD. The scene is pretty difficult to render (with no bias), try changing algorithms with numbers 1-7. 3 (bidir) works best
I have error ( not sure if you know french but there is an error code )
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hm, try to copy it into a directory with only ASCII characters in the path
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hm, try to copy it into a directory with only ASCII characters in the path
same error !
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ok, lets try brute force. Install this
http://www.microsoft.com/en-us/download/details.aspx?id=13523
and this
http://www.microsoft.com/en-us/download/details.aspx?id=15336
and this
http://www.microsoft.com/en-us/download/details.aspx?id=14632
;)
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ok, lets try brute force. Install this
http://www.microsoft.com/en-us/download/details.aspx?id=13523
and this
http://www.microsoft.com/en-us/download/details.aspx?id=15336
and this
http://www.microsoft.com/en-us/download/details.aspx?id=14632
;)
Installed it ( repaired, since i already did install them before )
Same error !
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ok, download http://en.wikipedia.org/wiki/Dependency_Walker (regular website is down at the moment), load corona.exe into it, and report if there are any dependencies missing in the list/tree menu
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Well wait... current interactive renderer version on dropbox works with legacy HW? I got 0xc000001d too but I thought that this was some illegal instruction error caused by not supported hw!...
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no, it doesnt
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Then I guess I know why it's not working for Chakib :D... nor for me. Just to make sure. Chakib you are using Q6600 cpu am I right?
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Then I guess I know why it's not working for Chakib :D... nor for me. Just to make sure. Chakib you are using Q6600 cpu am I right?
Yes but keymaster said it should work for it i did mention earlier that i use a legacy build, no ?
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no, it doesnt
oh, well we are unlucky then , lol
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Well I believe there was a little misunderstanding there. Since you were asking if it would work for legacy, and he answered that the output will be the same as normal corona...
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yeah i see, anyway the legacy should have more love lol
Hope i can get soon a nice i7
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I've droped legacy standalone build
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Nice... I'll be testing it today :)
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I've droped legacy standalone build
Thank you
did try it and it works, slow but it works
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Hi , how are you all , i did try corona for 2 days now , and i juste love it , you did a great job.
i wanna try the corona standalone version but i d'ont know from where i can downlod it , if you can plz give me the link.
think you for your answer
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Hi guys! I think it will be great if you are make a public standalone version for different OS for send to render on absolutely each machines our renders from just one 3ds max, and it will doesn't matter what plugins We will use in projects, I also want to try it
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I'm amaze with quality and speed, coming from vray, it seems that finally there is competition.
Best regards,
Daniel Santana
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Are we going to see interactive rendering implemented to 3dsmax anytime soon ?
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depends on what do you mean by "soon" :D
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Without news about it for a long time I was wondering if it what even still on the list.
We don't have much use of the standalone version but having this in 3dsmax is a precious tool.
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It is not mine to give recommendations, but i would keep the road-map Ondor defined a month ago.
Distributed Rendering is A and Z of everything.
Once we can spread the image over 5 machines (or 25 CPUs - or 100 GhZ) we can visually test and develop much faster. We can act and deliver our observations to the developer in quite different time terms then now. For each test now we lose precious time, and many problems don't get obvious because we don't have time to wait till end and break the render processes.
Btw, rendering industrial design or architecture, which is about 99% of exposed gallery images on this website, on one workstation - this is something from 2008. Today is 2013 and the work tempo has changed, both by customers and in gfx studios. Those who can deliver the work faster win the job, and i don't think it is our current advantage to render on one single machine. Please correct me if i am wrong :)
thanks :)
best regards
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well.. there's no distributed rendering in arnold...
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"well.. there's no distributed rendering in arnold..."
Hi lacilaci,
hm, an excellent, inverse, counter-argument! :) I have actually nothing to oppose.
Aside the fact Arnold is XX times faster. And aside the fact we should not start counting features Arnold has, and Corona does not. Comparing Arnold to Corona is definitely something you did not wont to write, this would discredit a lot of things. ps. I bet $ 1000,- they will have it in the future too.
I have one better argument: we need DR because Corona is not Arnold.
thanks
best regards
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"well.. there's no distributed rendering in arnold..."
Hi lacilaci,
hm, an excellent, inverse, counter-argument! :) I have actually nothing to oppose.
Aside the fact Arnold is XX times faster. And aside the fact we should not start counting features Arnold has, and Corona does not. Comparing Arnold to Corona is definitely something you did not wont to write, this would discredit a lot of things. ps. I bet $ 1000,- they will have it in the future too.
I have one better argument: we need DR because Corona is not Arnold.
thanks
best regards
Any particular tests or research results to back up your claims?
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"well.. there's no distributed rendering in arnold..."
Hi lacilaci,
hm, an excellent, inverse, counter-argument! :) I have actually nothing to oppose.
Aside the fact Arnold is XX times faster. And aside the fact we should not start counting features Arnold has, and Corona does not. Comparing Arnold to Corona is definitely something you did not wont to write, this would discredit a lot of things. ps. I bet $ 1000,- they will have it in the future too.
I have one better argument: we need DR because Corona is not Arnold.
thanks
best regards
"Aside the fact Arnold is XX times faster." that's already a relative topic, corona does GI caching which makes it a LOT faster in complex GI scenarios..
"counting features Arnold has, and Corona does not." ...but will, have faith in Keymaster's skills ;D
"Comparing Arnold to Corona" ..Just trying to make a point that DR(multiple machines/nodes on 1 frame) might not be as important to renderer's success as it is to yours... I'm not saing it's not important or something... But saying that it is somewhat alpha/omega of a renderer it's just.. nonsense.(MY OPINION)
"I bet $ 1000,- they will have it in the future too." ..of course we can speculate on that.. I believe they will adapt once corona starts taking over business :D:D why not?...
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they dont have it? Really? That is surprising. On the other hand, what is the point of DR if you are rendering sequences all the time anyway...
btw: try to keep the fanboyism to minimum (both sides)...
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Any particular tests or research results to back up your claims?
Hello,
thanks for your inquiry, Rawalanche: i have replay it below at the end.
About the research details you requested, we are about to bring out 3 new Tools that should also work in Corona (or, we program them to be compatible with Corona). Since it is not of no concern for the public discussion, i have dropped you details in PM.
About your comparison request, it is empirically easy to replay:
- Rendering a indoor scene in order to get clean output for our xx element&shaders takes on MR/Vray/Frender/Iray/Cinema4D/etc in DR 1 Minute. In Corona, without DR 5 minutes.
I can shot a video of it if it helps to illustrate the speed difference during rendering with DR on 60 GhZ and one without DR on 12 Ghz, if you desire, but you know just as i do, that it will be the most senseless video of all time :)
thanks :)
best regards
igor posavec, 3d-plugin.com
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Any particular tests or research results to back up your claims?
Hello,
thanks for your inquiry, Rawalanche: i have replay it below at the end.
About the research details you requested, we are about to bring out 3 new Tools that should also work in Corona (or, we program them to be compatible with Corona). Since it is not of no concern for the public discussion, i have dropped you details in PM.
About your comparison request, it is empirically easy to replay:
- Rendering a indoor scene in order to get clean output for our xx element&shaders takes on MR/Vray/Frender/Iray/Cinema4D/etc in DR 1 Minute. In Corona, without DR 5 minutes.
I can shot a video of it if it helps to illustrate the speed difference during rendering with DR on 60 GhZ and one without DR on 12 Ghz, if you desire, but you know just as i do, that it will be the most senseless video of all time :)
thanks :)
best regards
igor posavec, 3d-plugin.com
I meant the claims that Arnold is XX times faster than Corona. Sure, Arnold is probably faster in some scenarios than corona, but i am sure there are cases where it would be also slower. Mainly, even if there are some performance differences, i have some doubts it would be several times the performance, if we consider what an average VFX scene looks like.
Then again, if what you stated in your previous post is true, then Arnold does not have distributed rendering yet.
Lastly, i do not think that MR/Vray/Frender/Iray/Cinema4D/etc... renderers will achieve so similar results. I would especially like to see iray with distributed rendering, as i do not believe iray has that feature yet, and even if it did, you would be lucky to get clean interior scene with it under an hour, not a minute.
Of course i am not saying i am against DR. We often run into situations where (usually not very smart) client approves final renderings on the evening and wants to have three 7k print res images by the next morning. Then if you have 30 machines at your disposal but you can render only on 3 of them, because you have just 3 images to render, it can be a pain.
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Interactive rendering is the key, not really DR.
Interactive rendering and seeing results on the fly while changing materials/lights/geometry leads to much faster workflow, saving manpower and nerves.
In 3dsmax and other 3d packeges you can split still renderings in stripes or blocks over multiple maschines without the renderer beeing able to do it itself.
It's not as perfect as real DR but do the work in 99%. Plus it's a lot easier to send to renderfarms. Everyone doing film/animation work (like we do) will render frames without DR on renderfarms.
Of cause speeding up interactive rendering with DR is highly welcome, but if I had to choose, I would always take interactive rendering over DR.
So please implement interactive rendering into the 3dsmax version, because in VRay it's real timesaver, and I wouldn't want to live without it anymore.
And please implement region rendering, so being able to choose a small part of the Camera View to render, concentrating the full CPU power onto a small part of interest.
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So please implement interactive rendering into the 3dsmax version, because in VRay it's real timesaver, and I wouldn't want to live without it anymore.
And please implement region rendering, so being able to choose a small part of the Camera View to render, concentrating the full CPU power onto a small part of interest.
Interactive rendering is already partly implemented.
Region rendering is implemented since... forever?
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interactive rendering is implemented, but is not stable. The part of 3dsmax API for it is particularly bad, so it will take some time to battle with it.
As for DR vs. interactive: I understand that you prefer one over the other, but, please, do not do the whole "everyone has exactly the same needs as I". Everyone works differently and therefore have different demands, so it is perfectly normal that you prefer something else. But, on average, more people consider DR the most important feature. Period.
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Of cause I understand everyone has his/hers own opinion.
The perfect solution (in my eyes) would be interactive rendering and DR.
I am aiming at animation/movie productions with thousands of frames and not big stills (where DR alone is highly needed).
And naturally non biased renderer tend to render a looooong way, making DR a must. But damn, Corona is fast!
For setting up the materials/light Interactive Rendering is of huge use. Simply work with Vray with it's "Vray RT" interactive renderer and be amazed how it accelerates your workflow (much more than DR does, which Vray also does in perfection).
Please keep up the good work, I stumbled upon Corona a few days ago and coming from the very fast, production-proven and feature-rich VRay(used almost every render over the last 15 years) I am AMAZED of it. Still some things to implement, but hey it's ALPHA.
Again: simply AMAZED and surprised of how fast and beautiful it renders.
Just thinking of using Corona for a few smaller industrial-advertising animation productions (outdoor/studio scenes of electronics).
Never had a alpha-build of a renderer feeling so production-ready as Corona, keep up the good work.
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So please implement interactive rendering into the 3dsmax version, because in VRay it's real timesaver, and I wouldn't want to live without it anymore.
And please implement region rendering, so being able to choose a small part of the Camera View to render, concentrating the full CPU power onto a small part of interest.
Well It's already there just not in corona's framebuffer but in default one or in common render settings and it works just like in other render engines, it is quite good alternative to interactive rendering so I'm backing up distributed one instead
p.s I somehow missed Maru's reply, but what's done is done :)
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Hi All
I see benefits in both too. However, for our specific use though we generate high res stills as the majority of our work.
we render stills out to 6K and above for printing marketing brochures and site signage.
I've used Vray RT on projects aswell. At first clients reaction was 'wow' like everyone does. But after a while it felt
more like a gimmick. I saw my artists constantly changing settings just for the sake of changing settings instead of
really thinking about what they were trying to achieve first. For sure there will be a day in the future though where I reckon
RT type systems will become woven into the daily workflow. Definitely not there yet. Not even close IMHO.
Loving Corona so far. Rendered out an image the other day at 6K. 21 hours later it looked great but not as resolved (grain wise)
as I would have expected. The low res (2K) renders were beautiful. I'm sure it's cause I'm new to Corona still and haven't
gotten a full grasp of all the settings.
With regards to DR though, at work here I'd throw 15 computers at renders and get 6K images done in 30mins or less using DR with Vray.
I'm talking brute force with AA so sharp it will cut you just by looking at it too. Considering clients ask for changes AFTER they've been
approved and gone high res, having DR is an absolute life saver. Based on the kind of deadlines we face, DR can make or break us.
Anyway, looking forward to seeing DR implemented and interactive rendering to follow.
Just my 2 cents.
Sunny
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Hi Keymaster,
don't use Activeshade to overlay the Corona rt framebuffer.
I use Vray RT, it often crashes, Thea Presto 1.3 too, the same thing for Arion Live, none of these software run good in the Max Activeshade and if run they are sloooow.
The only one software that runs smooth in a proprietary framebuffer window is Octane for Max.
regards
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hi, i just wanted to bump the thread and give some suggestions for the interactive implementation.
in THEA render they have an "slow" button for the interactive render leaving some CPU resources for the viewport or modeling part
I just think that interactive is a BIG tool for architecture viz , We are always making small changes in the images, so the responsivness would be an awesome tool!
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I can imagine that this mod would be benefitial to vizualizations, that "slow button" sounds smart.
I will share a bump of interest.
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Interactive rendering is growing it's importance super fast past months... it has became a new standard of working since it saves so incredibly much time. I am consistently poking Ondra in his eye to make him reconsider priority of interactive.
(http://i198.photobucket.com/albums/aa261/NCM2007/Misc/EyePoke.gif)
So hopefully, it will make it into beta. Even god damn mental ray already renders interactive these days :D I think we have underestimated importance of interactive workflow a lot.
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Agreed. I've been using the successor of the Brazil renderer, Caustic, in 3ds max and while it was in alpha stage and it's capability was limited, it was a major pain to go back to the 'traditional' way of working. EVERYTHING is just so much faster to work on, shading, lighting, finding neat perspectives, spitting out fast previews etc...
It might seem like only an addition to the toolset for most people, but it'll eventually become the new standard of lookdev, shading and lighting. The sooner Corona gets it the better, even if it's in experimental stage.
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To Rawalanche :
:)
(dont know why it doesnt link right :( )
www.youtube.com/watch?v=JoqDYcCDOTg
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I've fixed the embedding
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I don't understand. Interactive rendering was working absolutelly great in A5.
What happend ?
By the way, can someone tell me what daily release of A5 had interactive rendering working? I'd like to go back to it, but i dont'n remeber which one was.
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Wow. Beautiful)
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Here are some really cool IR clips i just saw done with Render man, cant wait for it to come back to corona
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Is there any update on how this feature is going for the standalone?
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Region IR would be kinda awesome. :]
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Can we add the other machines as the network render while using IR Render?DR in IR is it possible ?
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Now, no. I'm hope after 1.0
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Any news here with interactive rendering on network slaves?
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Here: https://forum.corona-renderer.com/index.php/topic,8129.0.html