Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => Topic started by: Nejc Kilar on 2020-03-27, 17:44:18

Title: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: Nejc Kilar on 2020-03-27, 17:44:18
Hello yet again! :)

So another really big issue with the bump maps that kind of make Corona not production ready at all :\

Turns out that if you are using bump maps without nesting them in the Corona Bitmap first you get about a 50% speed penalty. As soon as you nest it in a CBitmap then the rays jump back up again.

I'm attaching a quick video illustrating an issue. Do note that the scene is really simple - Imagine getting a speed penalty like this on a scene that needs 4 hours to render :\

Anyway, using the CBitmap by itself isn't a problem but CBitmap doesn't work with the Layer shader and because the Projector shader is broken too (see my other bug reports) you basically _can't_ scale bump maps in Corona for Cinema 4D. I hate to be negative here but thats like... A super basic thing to do.

Tough stuff :(

OS: Windows 10
Title: Re: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: burnin on 2020-03-27, 17:51:26
Efficiency sake, kindly post just a simple exemplary test file w/ steps to reproduce...
Title: Re: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: Nejc Kilar on 2020-03-27, 17:59:14
Open a scene -> create a sphere -> create a material -> put a bump in the material -> issue reproduced.

Not sure we need a scene for this one :)
Title: Re: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: Evolist_ua on 2020-03-30, 13:55:07
Hi, corona render for c4d have this problems with dual cpu (2cpu on motherboard, not 2 core).
Exactly a year ago, I wrote about this problem here https://forum.corona-renderer.com/index.php?topic=24238.msg154510#msg154510
And month ago there https://forum.corona-renderer.com/index.php?topic=27391.msg164203#msg164203
Title: Re: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: Nejc Kilar on 2020-03-31, 11:57:50
Hi, corona render for c4d have this problems with dual cpu (2cpu on motherboard, not 2 core).
Exactly a year ago, I wrote about this problem here https://forum.corona-renderer.com/index.php?topic=24238.msg154510#msg154510
And month ago there https://forum.corona-renderer.com/index.php?topic=27391.msg164203#msg164203

Oh right, totally forgot about your thread! Yes Sir, I have a dual socket 2696v3 system and after going through your thread again I feel like we have the exact same issue.

And while the CBitmap solves the halving of the rays you do lose the ability to scale / transform bump maps with it which in my opinion renders it useless for this purpose.

Thanks for chiming in!
Title: Re: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: Evolist_ua on 2020-03-31, 12:17:21
Yes(( I’ve been waiting for developers to fix this for more than a year.
Title: Re: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: Beanzvision on 2020-03-31, 13:18:28
(Internal ID=487244916)
Title: Re: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps
Post by: burnin on 2020-03-31, 14:03:21
AMD TR seems unaffected.