Chaos Corona Forum

General Category => Gallery => Topic started by: Ewelina Lekka on 2020-03-17, 12:38:25

Title: Still life celebrating
Post by: Ewelina Lekka on 2020-03-17, 12:38:25
After Hello Food! (https://forum.corona-renderer.com/index.php?topic=22610.msg138728#msg138728) collection I would like to share another food decoration, this time as a still life compositions.
Once again it gave me so much fun. Let's celebrate still life! :)

Full Computer-Generated Imagery.

Enjoy!


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still life celebrating
max | corona renderer | quixel megascans | itoo forest pack | photoshop | topaz adjust
Title: Re: Still life celebrating
Post by: cjwidd on 2020-03-18, 02:15:29
Saw these on the Quixel Art Community FB page, truly incredible images - really, really impressive +1
Title: Re: Still life celebrating
Post by: Ewelina Lekka on 2020-03-18, 18:18:52
Saw these on the Quixel Art Community FB page, truly incredible images - really, really impressive +1

Thank you so much!
Title: Re: Still life celebrating
Post by: pokoy on 2020-03-18, 23:20:41
These are outstanding, best CG still life images I've ever seen. Excellent!!
Title: Re: Still life celebrating
Post by: Juraj on 2020-03-19, 00:29:39
Fantastic work ! Light & Colors.

(Slight feedback,.. the megascan textures look pretty blurry, not your fault at all...it does come across here when I zoom in. I think one way to come around this, is by high-passing the diffuse map into additional bump that will be overlayed on top of their normal. Even add gaussian noise on top of those bump maps.. or procedural noise in 3dsMax, to get back the detail that Quixel lacks, this will give much grittier surface).
Title: Re: Still life celebrating
Post by: anastasis_vis on 2020-03-26, 21:22:55
This is really very awesome work! I like light.composition and materials. You like a God))
Title: Re: Still life celebrating
Post by: Ewelina Lekka on 2020-03-26, 21:49:22
Fantastic work ! Light & Colors.

(Slight feedback,.. the megascan textures look pretty blurry, not your fault at all...it does come across here when I zoom in. I think one way to come around this, is by high-passing the diffuse map into additional bump that will be overlayed on top of their normal. Even add gaussian noise on top of those bump maps.. or procedural noise in 3dsMax, to get back the detail that Quixel lacks, this will give much grittier surface).

Thank you so much Juraj!
Yes I had a problem with megascans textures when I zoom it. Thank you for this tip, It will help me to solve problem in the future.