Chaos Corona Forum
General Category => General CG Discussion => Topic started by: Giona on 2020-03-16, 11:39:27
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Hi guys, in my freetime I'm modeling my gravel bike and I'd like to know if you have any suggestion on how to model the tape wrapped around the handlebar. See the picture below.
I already modeled the handlebar and some portion of the frame.
(https://gionacg.files.wordpress.com/2020/03/fargo_tape2.jpg)
(https://gionacg.files.wordpress.com/2020/03/cattura.jpg)
Thanks!
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Arrimus has answers to all the questions :]
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Thanks for the video! It shows some interesting techniques.
I'll try the step build on surface trick. But it already looks long and painful as much as when I wrapped the handlebar in real life :)
Don't hesitate to tell me other tricks if you have any..
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Well, modelling a whole bike isn't exactly quick and easy process. The more love you will put in it, the more beautiful it will look :]
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You could alternatively make a texture like this (including the stretched part around brake mount) in Substance (or technically just bake the depth map from 3dsMax from single tiled mesh part, which is what I do as I don't use Substance Designer).
And then map it using spline unwrap.
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Well, modelling a whole bike isn't exactly quick and easy process. The more love you will put in it, the more beautiful it will look :]
Sure. I love bikes, so I'll try my best to make it beautiful.
I started this project in order to improve my modeling techniques.
I think that also the rear derailleur will be a pain to model... :)
You could alternatively make a texture like this (including the stretched part around brake mount) in Substance (or technically just bake the depth map from 3dsMax from single tiled mesh part, which is what I do as I don't use Substance Designer).
And then map it using spline unwrap.
Interesting alternative.
In the meantime I made with substance the displacement map for the tires, so I can try to make also the tape texture.
I'll post some test in the next days.
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After watching a lot of Arrimus 3D youtube videos (I learned a lot of usefull tricks), I did some test with an helix shape, path deform and sweep modifier with a custom shape as profile and custom texture made in Substance Designer. I'm quite satisfied, but now I need to manually adjust the tape in the area close to the brake/shifter lever.
Maybe I'll create a WIP in the gallery section if anyone is interested in bike renderings :)
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Looks nice! Definitely keep posting progress - i always love to watch such things.
P.S. we can move this topic in the WIP section if you want.
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i always love to watch such things.
+1 :]
Good Luck
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Looks nice! Definitely keep posting progress - i always love to watch such things.
P.S. we can move this topic in the WIP section if you want.
+1 :]
Here you can see the WIP thread :)
https://forum.corona-renderer.com/index.php?topic=28568.0
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Here you can see the WIP thread :)
Yes, already seen/looked at it, tnx! And please don't hesitate to also post trial and errors, these are often the most interesting (and sometimes soothing) parts :]
Good Luck