Chaos Corona Forum

General Category => General CG Discussion => Topic started by: Giona on 2020-03-16, 11:39:27

Title: Modeling bike handlebar tape
Post by: Giona on 2020-03-16, 11:39:27
Hi guys, in my freetime I'm modeling my gravel bike and I'd like to know if you have any suggestion on how to model the tape wrapped around the handlebar. See the picture below.
I already modeled the handlebar and some portion of the frame.

(https://gionacg.files.wordpress.com/2020/03/fargo_tape2.jpg)

(https://gionacg.files.wordpress.com/2020/03/cattura.jpg)

Thanks!
Title: Re: Modeling bike handlebar tape
Post by: romullus on 2020-03-16, 14:34:06
Arrimus has answers to all the questions :]

Title: Re: Modeling bike handlebar tape
Post by: Giona on 2020-03-16, 18:44:06
Thanks for the video! It shows some interesting techniques.
I'll try the step build on surface trick. But it already looks long and painful as much as when I wrapped the handlebar in real life :)

Don't hesitate to tell me other tricks if you have any..
Title: Re: Modeling bike handlebar tape
Post by: romullus on 2020-03-16, 19:35:57
Well, modelling a whole bike isn't exactly quick and easy process. The more love you will put in it, the more beautiful it will look :]
Title: Re: Modeling bike handlebar tape
Post by: Juraj on 2020-03-16, 20:51:46
You could alternatively make a texture like this (including the stretched part around brake mount) in Substance (or technically just bake the depth map from 3dsMax from single tiled mesh part, which is what I do as I don't use Substance Designer).
And then map it using spline unwrap.
Title: Re: Modeling bike handlebar tape
Post by: Giona on 2020-03-16, 21:49:23
Well, modelling a whole bike isn't exactly quick and easy process. The more love you will put in it, the more beautiful it will look :]

Sure. I love bikes, so I'll try my best to make it beautiful.
I started this project in order to improve my modeling techniques.

I think that also the rear derailleur will be a pain to model... :)


You could alternatively make a texture like this (including the stretched part around brake mount) in Substance (or technically just bake the depth map from 3dsMax from single tiled mesh part, which is what I do as I don't use Substance Designer).
And then map it using spline unwrap.

Interesting alternative.
In the meantime I made with substance the displacement map for the tires, so I can try to make also the tape texture.

I'll post some test in the next days.
Title: Re: Modeling bike handlebar tape
Post by: Giona on 2020-03-31, 14:39:19
After watching a lot of Arrimus 3D youtube videos (I learned a lot of usefull tricks), I did some test with an helix shape, path deform and sweep modifier with a custom shape as profile and custom texture made in Substance Designer. I'm quite satisfied, but now I need to manually adjust the tape in the area close to the brake/shifter lever.

Maybe I'll create a WIP in the gallery section if anyone is interested in bike renderings :)


Title: Re: Modeling bike handlebar tape
Post by: romullus on 2020-03-31, 14:51:49
Looks nice! Definitely keep posting progress - i always love to watch such things.

P.S. we can move this topic in the WIP section if you want.
Title: Re: Modeling bike handlebar tape
Post by: Frood on 2020-03-31, 15:53:58
i always love to watch such things.

+1 :]


Good Luck




Title: Re: Modeling bike handlebar tape
Post by: Giona on 2020-04-01, 12:35:39
Looks nice! Definitely keep posting progress - i always love to watch such things.

P.S. we can move this topic in the WIP section if you want.


+1 :]


Here you can see the WIP thread :)

https://forum.corona-renderer.com/index.php?topic=28568.0
Title: Re: Modeling bike handlebar tape
Post by: Frood on 2020-04-01, 13:40:11
Here you can see the WIP thread :)

Yes, already seen/looked at it, tnx! And please don't hesitate to also post trial and errors, these are often the most interesting (and sometimes soothing) parts :]


Good Luck