Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: tiberio87 on 2020-02-17, 08:57:46
-
Hi guys, I have a problem that is driving me crazy. With 3ds max and corona I create a bathroom, externally I create a flat polygon and I give it the bend modifier to curve it and I apply a material crown with a bitmap to simulate the landscape. Direct visibility is ok as can be seen from the screen, that in the mirror is distorted. How do I solve?
-
Hi guys, I have a problem that is driving me crazy. With 3ds max and corona I create a bathroom, externally I create a flat polygon and I give it the bend modifier to curve it and I apply a material crown with a bitmap to simulate the landscape. Direct visibility is ok as can be seen from the screen, that in the mirror is distorted. How do I solve?
I am unable to reproduce your issue, can you please share your scene with us?
Please use our private uploader, and preferably upload an archive of your scene, or just the mirror the windows and the back-plate :https://corona-renderer.com/upload
-
Okay, I uploaded the Ondra Karlík dropbox. Thanks in advance
-
Okay, I uploaded the Ondra Karlík dropbox. Thanks in advance
Thanks for uploading the scene. I've looked into your issue and it seems to be related with the Coordinates/Mapping Mode: Screen of your backplate Bitmap.
To resolve this stretched reflection, deactivate Real-World Map size from your backplate plane and if you want to continue using Screen as coordinates/mapping mode, then revert to Corona Bitmap as it seems the issue is not reproducible there.
Alternatively you can simply use Bitmap as is but revert from Screen mapping to Texture>Explicit Map Channel.
(internal id=465222378)