Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2020-02-02, 10:56:41
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I'm having an issue that is very possibly the result of a simple misunderstanding. I've prepared a short video (https://www.youtube.com/watch?v=bYC_xSDDj7s) describing the issue, please watch at x1.5 - 2.0 speed.
Essentially, I do not understand why a color swatch represented in a texture should respond at a different sRGB value than that same color rendered from a Corona Color map.
I want to emphasize that this is probably a trivial oversight and I apologize in advance, but I am trying to understand.
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Check if material has enabled reflection.
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Negative
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Are you sure? I've just downloaded dubcat's file to see for myself and his materials has reflection enabled. So, unless you modified the file, my suggestion still stands - check if material has enabled reflection. If it does, disable it and run the test again.
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Do you mean Reflection: 1.0, Glossiness: 0.0, or literally reflection channel disabled in maps rollout? I *just* downloaded the scene from the post described in the video, see attached.
I tried additional tests and even when every channel of the shader was disabled, except for diffuse, the surface registered contrary to the expected value.
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Link (https://drive.google.com/file/d/1rYA1C684ABMZvEZa7G81CmctMQzZ1PJI/view?usp=sharing) to scene archive
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Disabling channel in maps rollout, only disables texmap if it's plugged in, but not disables reflection. You need to set reflection level to 0 or set it's colour to 0, 0, 0
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When you're right, you're right - sorry about that :/
Thanks @Romullus
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No problem at all. Glad to see that you solved the issue.
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Quick question, why did the materials in Dubcat's .zip open with reflection enabled - I assume the reflection was supposed to be disabled?
Maybe it was developed in a previous version of Corona where the materials defaulted to reflection 0.0 (?)