Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: VASLAVO on 2014-02-19, 14:30:43

Title: Bitmap Tiling opacity problem
Post by: VASLAVO on 2014-02-19, 14:30:43
Hello guys, first want to thank you for this amaizing software, the issue is that when you have a bitmap with no tile arrow assigned it repeats and doesnt take in consideration the back default value that should have 3dsmax an it get rendered, like on leaves on a tree when you have an opacity applied and your bitmap is smaller than your plane so you dont apply the arrow of tiling or mirro, i dont know if its a know issue but it worth to be checked.


PS

Sorry for my english, mi native is spanish.

*atached image for reference

Title: Re: Bitmap Tiling opacity problem
Post by: Ludvik Koutny on 2014-02-20, 18:01:45
Does it behave differently with other renderers?
Title: Re: Bitmap Tiling opacity problem
Post by: Paul Jones on 2014-02-20, 22:22:53
Surely that is correct looking at the size of your uvw gizmo.
Title: Re: Bitmap Tiling opacity problem
Post by: racoonart on 2014-02-20, 22:36:15
Does it behave differently with other renderers?
Just tested it with Vray and it behaves different (correctly I may say)

Until it's fixed:
You can set the opacity color in the material settings to black and it will work with disabled tiling
Title: Re: Bitmap Tiling opacity problem
Post by: VASLAVO on 2014-02-24, 19:37:10
thanks, thats perfect, ill give it a try.
Title: Re: Bitmap Tiling opacity problem
Post by: Ondra on 2014-03-06, 15:31:36
You can set the opacity color in the material settings to black and it will work with disabled tiling

This is the solution. I might reconsider the behavior in the future. Now it works consistently with all other channels, but it seems like other renderers treat opacity as a special case.