Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: VASLAVO on 2014-02-19, 14:30:43
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Hello guys, first want to thank you for this amaizing software, the issue is that when you have a bitmap with no tile arrow assigned it repeats and doesnt take in consideration the back default value that should have 3dsmax an it get rendered, like on leaves on a tree when you have an opacity applied and your bitmap is smaller than your plane so you dont apply the arrow of tiling or mirro, i dont know if its a know issue but it worth to be checked.
PS
Sorry for my english, mi native is spanish.
*atached image for reference
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Does it behave differently with other renderers?
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Surely that is correct looking at the size of your uvw gizmo.
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Does it behave differently with other renderers?
Just tested it with Vray and it behaves different (correctly I may say)
Until it's fixed:
You can set the opacity color in the material settings to black and it will work with disabled tiling
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thanks, thats perfect, ill give it a try.
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You can set the opacity color in the material settings to black and it will work with disabled tiling
This is the solution. I might reconsider the behavior in the future. Now it works consistently with all other channels, but it seems like other renderers treat opacity as a special case.