Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: 3dstudio on 2014-02-19, 13:55:08

Title: Render Elements, Render pass - Objeqt ID/Corona Shadows/Spek. NOT CORRECT
Post by: 3dstudio on 2014-02-19, 13:55:08
this is a 1270 Frame sequence video render, in each frame object ID is a different color, it's impossible use in compositing........ it would be nice if you fixed  it

(http://s3.postimg.org/bc1cidx0z/obj_ID.png)
The second problem is a Shadow pass How do you think This is Shadow pass? I do not think so.

(http://s27.postimg.org/6bsgaungz/0_Corona_Shadows_004.jpg)

Reflect Colore pass. >objects have Smoth modifier when rendering without texture Objeqts is not Smothed.

(http://s4.postimg.org/ri3ce24l9/0_Corona_Reflect_Color0000.jpg)

When render with texture This problem Disappear.

(http://s16.postimg.org/klbc8y991/image.jpg)

Screenshot
(http://s28.postimg.org/6iyl3lqal/OBJ_ID.jpg)

I think Only Z Depth Pass work correctly, 

Good luck in dealing with bugs :)
Title: Re: Render Elements, Render paces - Objeqt ID/Corona Shadows/Spek. NOT CORRECT
Post by: Ludvik Koutny on 2014-02-19, 14:08:05
Sure this is a bug, but in animation, it does not make much of a sense to use OBJ id...  you can instead use CoronaMask with RGB buffer. OBJ ID has to be keyed to extract the color and make mask out of it, and that means  the mask will never be perfect, while if you use just basic R G and B mask, then those mask will fit perfectly.
Title: Re: Render Elements, Render paces - Objeqt ID/Corona Shadows/Spek. NOT CORRECT
Post by: 3dstudio on 2014-02-19, 14:24:36
Rawalanche Thank For your raplay.... Yes I know :) Have is a many different ways to get Correct mask, But it's Helps me !! but not a corona users :D :D This bugs must be fixed .. Thanks for your help :)
Title: Re: Render Elements, Render pass - Objeqt ID/Corona Shadows/Spek. NOT CORRECT
Post by: 3dstudio on 2014-02-19, 15:16:02
Now I found This Topic in archive, old post> http://forum.corona-renderer.com/index.php/topic,2643.0.html < as I see This problem is Fixed. very sad that I have no access to Daily Builds... But I cope well without Daily Builds nothing special.

This is funny :D :D :D :D  but I think that the Corona Shadows pass in this bug mode is a great way  to see the noise level in render, which actually cannot see in normal render,  only when I see this pass, I decided to add 20 minutes per frame, Thenks Bug!! :) I think Need change name from > Coroa_Shadow. to > Noise level Check.
Title: Re: Render Elements, Render pass - Objeqt ID/Corona Shadows/Spek. NOT CORRECT
Post by: Ondra on 2014-02-20, 19:21:31
Since OP is idiot, I cannot investigate