Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: CropCirc1e on 2020-01-28, 19:51:53
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Hi all,
I noticed a bug with Corona camera in certain files when overriding exposure or other settings, the interactive rendering restarts. Most files are fine - changing exposure and other tone mapping settings shouldn't restart the interactive rendering. Has anyone noticed this behaviour on some files and have a solution? Tried everything - merging to new scene, importing working camera from another scene, no luck.
Thanks,
Park
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Do you use ForestPack (FP) in those scenes with the camera referenced inside a FP object? If not, a repro scene would be nice.
Good Luck
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Hi all,
I noticed a bug with Corona camera in certain files when overriding exposure or other settings, the interactive rendering restarts. Most files are fine - changing exposure and other tone mapping settings shouldn't restart the interactive rendering. Has anyone noticed this behaviour on some files and have a solution? Tried everything - merging to new scene, importing working camera from another scene, no luck.
Thanks,
Park
I am afraid I wasn't able to recreate this, it might be related to your scene setup.
Can you please share your scene to investigate this further, also is this on 3ds max or C4D and which Corona version you are currently using?
https://corona-renderer.com/upload
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Do you use ForestPack (FP) in those scenes with the camera referenced inside a FP object? If not, a repro scene would be nice.
Hi,
I tried deleting stuff and saving out a test scene but afterwards the camera override works fine. There are forest objects in the scene - I tried unreferencing the camera but no luck. How did you manage to fix it?
Thanks,
Park
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I tried unreferencing the camera but no luck. How did you manage to fix it?
Unfortunately there is no fix except removing the cam from all FP objects and disabling "Auto assign to active view". It's one of the super annoying facts using the cam inside a FP object + IR.
Good Luck
(@George, @Rowan, see Internal ID=371803327)
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I tried unreferencing the camera but no luck. How did you manage to fix it?
Unfortunately there is no fix except removing the cam from all FP objects and disabling "Auto assign to active view". It's one of the super annoying facts using the cam inside a FP object + IR.
Good Luck
(@George, @Rowan, see Internal ID=371803327)
Thanks for clarification Frood, so it's the 3ds max related one, we got similar report for C4D why I asked previously, updated the report.
(internal id=371803327)