Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2020-01-09, 02:05:25
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Looking for assistance with a glitter shader. I have seen some of the previous (https://forum.corona-renderer.com/index.php?topic=8603.0) attempts on the forum, and I've explored both the Corona and Siger car paint shaders, but I am not arriving at a satisfying result.
I am attempting to replicate the surface of a wall covering that contains a reflective paint layer. The visual result is a shimmer / glitter effect that is attenuated based on the viewing angle / light source.
Do we have stochastic flake or something similar in Corona?
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Looking for assistance with a glitter shader. I have seen some of the previous (https://forum.corona-renderer.com/index.php?topic=8603.0) attempts on the forum, and I've explored both the Corona and Siger car paint shaders, but I am not arriving at a satisfying result.
I am attempting to replicate the surface of a wall covering that contains a reflective paint layer. The visual result is a shimmer / glitter effect that is attenuated based on the viewing angle / light source.
Do we have stochastic flake or something similar in Corona?
Do we have a real world reference picture of the material :)?
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I was afraid I might get asked for that. I have attached a photo for reference, although a video is probably needed to showcase the glitter effect - think of a sequin dress.
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Here are some tests
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oh it's a hard one true, pretty solid job on the samples.
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Thank you :)
Yes, very challenging - although surprisingly so. I really need some stochastic flake or something like that to great non-directional glimmer.
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Fun fact: when developing a glitter shader, make sure 'firefly removal' is turned off 🤦♂️
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Fun fact: when developing a glitter shader, make sure 'firefly removal' is turned off 🤦♂️
Yeah that could begin an entire development loop :)
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more tests...
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deliverable shader
(https://cdna.artstation.com/p/assets/images/images/023/284/580/large/christopher-widdowson-baroque-shaderball-2-2.jpg?1578691409)
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Looks really good!
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Thanks Romullus, I really put in some elbow grease with that one. Ended up using Substance Designer to generate some masks, and that really helped elevate the precision of the surface representation.