Chaos Corona Forum

General Category => Gallery => Topic started by: Laucha1 on 2014-02-18, 04:50:50

Title: Some tests with sketchup wharehouse models
Post by: Laucha1 on 2014-02-18, 04:50:50
Download from wharehouse - Import to max (ready lighting studio scene) - Corona converter script - Some material fixes - 10min render.
In 15 minutes you have some nice models, thats what i like most about corona!
Title: Re: Some tests with sketchup wharehouse models
Post by: Avan on 2014-02-18, 06:43:17
Try to fix albedo at your materials.
Title: Re: Some tests with sketchup wharehouse models
Post by: Tanakov on 2014-02-18, 08:55:49
Avan, what do you mean b Abedo? Can you elaborate?
Title: Re: Some tests with sketchup wharehouse models
Post by: Ludvik Koutny on 2014-02-18, 08:59:57
I do not think albedo is the problem here. There's a strong DoF, so my bet would be too high PT/GI samples. I would reduce PT samples (GI samples in daily builds...) to get cleaner DoF :)
Title: Re: Some tests with sketchup wharehouse models
Post by: Laucha1 on 2014-02-18, 14:54:24
Thanks for the critics! Im using AMD proccesors so in ten minutes i wont get a clean render like in intels. But it was just a quick test, i'll try reducing the PT samples and render it some longer.
(sorry for my english).
Thanks again!
Title: Re: Some tests with sketchup wharehouse models
Post by: Sportler on 2014-02-18, 16:20:54
One would assume that quick tests should be in the WIP area, right?
Title: Re: Some tests with sketchup wharehouse models
Post by: Laucha1 on 2014-02-18, 21:17:28
Sportler you're right, i´m sorry. I didnt notice until i read your reply that there were diferent áreas to post inside the gallery. I´ll move or delete this post.

Sorry!

Just for curiosity: what is albedo? never hear about it.

(again sorry for the english!!! jeje)
Title: Re: Some tests with sketchup wharehouse models
Post by: Laucha1 on 2014-02-18, 21:44:18
I dont even know how to move or delete the post :/
Title: Re: Some tests with sketchup wharehouse models
Post by: romullus on 2014-02-18, 21:46:06
http://en.wikipedia.org/wiki/Albedo

In the world of renderers albedo means, that you should avoid pure white maps in diffuse component of your material. Partially this applies to reflection and refraction as well.
Title: Re: Some tests with sketchup wharehouse models
Post by: Avan on 2014-02-19, 22:15:39
Sportler you're right, i´m sorry. I didnt notice until i read your reply that there were diferent áreas to post inside the gallery. I´ll move or delete this post.

Sorry!

Just for curiosity: what is albedo? never hear about it.

(again sorry for the english!!! jeje)

By albedo you can control material realism (reflection, object saturation, total scene contrast, color transfer  etc)