Chaos Corona Forum
General Category => Gallery => Topic started by: Laucha1 on 2014-02-18, 04:50:50
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Download from wharehouse - Import to max (ready lighting studio scene) - Corona converter script - Some material fixes - 10min render.
In 15 minutes you have some nice models, thats what i like most about corona!
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Try to fix albedo at your materials.
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Avan, what do you mean b Abedo? Can you elaborate?
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I do not think albedo is the problem here. There's a strong DoF, so my bet would be too high PT/GI samples. I would reduce PT samples (GI samples in daily builds...) to get cleaner DoF :)
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Thanks for the critics! Im using AMD proccesors so in ten minutes i wont get a clean render like in intels. But it was just a quick test, i'll try reducing the PT samples and render it some longer.
(sorry for my english).
Thanks again!
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One would assume that quick tests should be in the WIP area, right?
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Sportler you're right, i´m sorry. I didnt notice until i read your reply that there were diferent áreas to post inside the gallery. I´ll move or delete this post.
Sorry!
Just for curiosity: what is albedo? never hear about it.
(again sorry for the english!!! jeje)
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I dont even know how to move or delete the post :/
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http://en.wikipedia.org/wiki/Albedo
In the world of renderers albedo means, that you should avoid pure white maps in diffuse component of your material. Partially this applies to reflection and refraction as well.
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Sportler you're right, i´m sorry. I didnt notice until i read your reply that there were diferent áreas to post inside the gallery. I´ll move or delete this post.
Sorry!
Just for curiosity: what is albedo? never hear about it.
(again sorry for the english!!! jeje)
By albedo you can control material realism (reflection, object saturation, total scene contrast, color transfer etc)