Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Byteman3D on 2020-01-04, 11:23:25

Title: VR Render for Oculus Go
Post by: Byteman3D on 2020-01-04, 11:23:25
I see that there is VR rendering in Corona. That's amazing. I wonder if it is compatible with Oculus Go?

Are there any prerequisites to create Oculus Go compatible stereoscopic, panoramic renders? Resolution, codec, specific settings etc.
Title: Re: VR Render for Oculus Go
Post by: TomG on 2020-01-05, 19:38:59
It depends more on the viewing application you will use, rather than the headset. Take a look at the VR viewers for the Oculus Go, see which one you'd like to use, and then check that apps description to see what format it requires things in. Then you just set the Corona Camera settings accordingly and render. Since it's still just a image, nothing particularly magical about it, really just comes down to what mappings for the image that the app supports (cubic, or above/below, etc). As for things like links from one image to the next, that too is defined by the viewing app as to what is needed, and how those can be set up.
Title: Re: VR Render for Oculus Go
Post by: Byteman3D on 2020-02-16, 14:08:30
I've had a chance to use the device with Corona. Finished two projects.
Both the device and Corona is brilliant in creating amazing stereoscopic 360 3D.  :) I'm here for those whoever need help on the matter.
Title: Re: VR Render for Oculus Go
Post by: mferster on 2020-02-19, 22:01:14
Which panorama viewer app did you end up using?