Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2019-12-21, 03:13:11
-
I was doing some tests and noticed that all things equal, a rectangular (square) Corona light with a radial gradient texmap does not produce the same lighting intensity as a disk Corona light.
I was just curious why that might be the case?
-
Did you match the lights by surface area or just by dimensions? Is the light output the same between the two if you remove texmap? Can you show some examples?
-
I was doing some tests and noticed that all things equal, a rectangular (square) Corona light with a gaussian texmap does not produce the same lighting intensity as a disk Corona light.
I was just curious why that might be the case?
As romullus said please provide some screenshots.
-
My apologies, I posted this question without any examples right before the winter holidays. I am currently away from my workstation, but I will provide some examples illustrating the question ASAP.
-
It was an oversight on my part, after controlling for surface area, the resulting falloff is identical for a light rectangle and light disk at 0.0 directionality, almost up to 0.5 directionality.