Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: splekhanov on 2019-12-19, 15:12:45

Title: Material grabs other's object color
Post by: splekhanov on 2019-12-19, 15:12:45
Hello, everyone!
I turned off all reflections on both grass and stone materials, but stones keep grabbing sticky green color. How to prevent them doing this?
Need your help guys.
Title: Re: Material grabs other's object color
Post by: romullus on 2019-12-19, 15:45:34
Hi,
It's the global illumination. If you want to lessen its effect, you can use rayswitch material. https://coronarenderer.freshdesk.com/support/solutions/articles/5000529341-what-is-rayswitch-material-and-map-
Title: Re: Material grabs other's object color
Post by: splekhanov on 2019-12-19, 15:57:30
Hi,
It's the global illumination. If you want to lessen its effect, you can use rayswitch material. https://coronarenderer.freshdesk.com/support/solutions/articles/5000529341-what-is-rayswitch-material-and-map-

Saved my week!
I did it globally "render setup>performance>global illumination>primary solver" as you told another guy in 2015
https://forum.corona-renderer.com/index.php?topic=10457.0 (https://forum.corona-renderer.com/index.php?topic=10457.0)

Thank you!
Title: Re: Material grabs other's object color
Post by: maru on 2019-12-19, 17:44:08
But without global illumination... why use Corona?
Title: Re: Material grabs other's object color
Post by: splekhanov on 2019-12-20, 11:36:06
But without global illumination... why use Corona?

You're right. Probably I need to consider excluding GI by using Corona Rayswitch Material and keep global GI on.