Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: gabrielefx on 2014-02-15, 21:32:17

Title: per light sampling
Post by: gabrielefx on 2014-02-15, 21:32:17
I noticed that if I put in a scene a mix of big and tiny emitters the last ones generate a lot of noise, they aren't sampled well.
If I delete the large emitters the tiny emitters spread the light very well.
Would be nice to control the sampling for each light.
Title: Re: per light sampling
Post by: Ludvik Koutny on 2014-02-15, 22:27:08
No, it wouldn't. No tons of sampling settings is the reason Corona is not annoying to use unlike other renderers. There are other a lot more elegant ways to resolve the noise problem, some of which are already implemented in daily build.

You also seem to have been posting a lot of already answered questions on the forum. Perhaps you should first take some time and play with Corona to understand it better, as well as read whats already written on the forum ;)
Title: Re: per light sampling
Post by: gabrielefx on 2014-02-16, 19:36:29
sorry,
Corona is easy to use but some optimizations can be understood only after a lot of testing.
The rendering panel has tons of parameters and it changes mixing the kernels.
For example to blend two materials I should use the Max blend. I didn't know because this blend node is no longer used by all the other rendering engines.
On Youtube video tutorials are absent.
Today we have to work and to do experiments is an hobby for lucky people.

I learned Vray thanks to Cecofuli, without his book I would never have understand that "rendering is magic"

regards
Title: Re: per light sampling
Post by: cecofuli on 2014-02-16, 20:18:54
I'm glad to be helpful ;-)
Title: Re: per light sampling
Post by: Ondra on 2014-03-06, 19:11:50
won't be implemented, i will focus on light solver enhancements instead