Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: mateusz_s on 2019-11-08, 19:45:38

Title: Histogram-Preserving Blending for Randomized Texture Tiling
Post by: mateusz_s on 2019-11-08, 19:45:38
Check out this new technique.. maybe is worth implementing,
all algorithm and description here: http://jcgt.org/published/0008/04/02/?fbclid=IwAR30jTMtqbx8GTs6OeIh8jTF4FMnUw_4C-xZ4hIQ94PA6kkGx3q0QclMMPo
Title: Re: Histogram-Preserving Blending for Randomized Texture Tiling
Post by: romullus on 2019-11-08, 20:21:00
Isn't this the same or at least very similar like this? https://forum.corona-renderer.com/index.php?topic=24174.0
Title: Re: Histogram-Preserving Blending for Randomized Texture Tiling
Post by: Ondra on 2022-01-14, 21:15:52
done