Chaos Corona Forum

Chaos Scatter => [Scatter] I need help! => Topic started by: silomi on 2019-11-01, 09:06:07

Title: Condesation with Corona Scatter
Post by: silomi on 2019-11-01, 09:06:07
Hi Corona friends.

I have a requirement to produce high quality condensation (small surface droplets) on the outside of a bottle for a still product render.I'm looking to achieve a realistic mix of small and some larger drops. Also a certain amount of shaper randomisation.

Is there a technique for using Corona Scatter that you can recommend?

Or another method? Although I would prefer to not have to purchase another 3rd part tool for this job.
Title: Re: Condesation with Corona Scatter
Post by: NOOKTA on 2019-11-01, 10:00:34
Hey, I immediatly thought of this post while I was reading your message. Unfortunately I can't give you more information on this, since I never tried it myself plus I use cinema 4d (no corona scatter).

Maybe somebody from that thread could help you out ;)

https://forum.corona-renderer.com/index.php?topic=26035.0
Title: Re: Condesation with Corona Scatter
Post by: silomi on 2019-11-01, 14:35:09
Hey, I immediatly thought of this post ...

https://forum.corona-renderer.com/index.php?topic=26035.0

Thankyou. The condensation on those beer bottle is really good! I will reach out to shoebu23. This is what I'm looking for :)
Title: Re: Condesation with Corona Scatter
Post by: GeorgeK on 2019-11-01, 15:39:17
Totally doable with corona scatter too, although from personal experience I've used animated/still masks. It really depends on the outcome and the camera movement of your scene/footage.

Choosing to move with corona scatter, I  would suggest you make 2-6 different type of drops, not too much different from each-other do enable temporal consistency, avoid collisions and play with Transformations for more favorable result. Frankly, the secret is in the lighting and the shading of your textures/materials.