Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: skainet on 2019-10-30, 15:29:27
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Hello
I have a scene with multiples cameras and i would like to render all of them
Is there any way to do it in corona for 3dsmax in one pass other than using the 3dsmax built in server/manager/monitor way?
Thanks
Srry i just found the Render Batch Button:P.
If there is any other solution i would love to hear it but that will do.
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There is no native batch rendering in Corona, so you can either use 3rd party apps/plugins or 3ds Max batch render.
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Hello
I have a scene with multiples cameras and i would like to render all of them
Is there any way to do it in corona for 3dsmax in one pass other than using the 3dsmax built in server/manager/monitor way?
Thanks
Srry i just found the Render Batch Button:P.
If there is any other solution i would love to hear it but that will do.
Alternatively you can set only one camera, set the number of frames of your scene to the number of cameras you have f.e. 7, then the Animate the main camera to move for each frame to the position you want, you can also animate the FOV, Exposure and other controls with some limitation though (settings that need activation like DoF, Perspective control, clipping etc).
Lastly you will see that the camera will move with every frame to the preferred position and you will be able to render animation as still frames. It's a nice trick kinda unreliable at times, but saves a lot of time if set correctly. The camera can be easily aligned both in position and rotation in both C4d and 3ds Max, be mindful of camera target.
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with some limitation though (settings that need activation like DoF, Perspective control, clipping etc).
None of those are an issue and also can be animated btw. We even render perspective views and 360° views with one and the same (keyed) camera. However camera clipping on/off state is still broken (see ticket #14636, can be keyed but is disregarded rendering a sequence).
The remaining problem here is, that you cannot key and override the output size.
Good Luck
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with some limitation though (settings that need activation like DoF, Perspective control, clipping etc).
None of those are an issue and also can be animated btw. We even render perspective views and 360° views with one and the same (keyed) camera. However camera clipping on/off state is still broken (see ticket #14636, can be keyed but is disregarded rendering a sequence).
The remaining problem here is, that you cannot key and override the output size.
Good Luck
Good to know it works now, In my case we were very unlucky :), it's a really neat trick.
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For me it's no "trick" since 3ds Max is an animation software after all and it simplifies and speeds up many things. You also don't go to a shooting session with 81 cameras for 81 images in real life, do you? ;] There is absolutely nothing I know about to be named "unreliable" except Corona bugs.
Good Luck
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You also don't go to a shooting session with 81 cameras for 81 images in real life, do you? ;]
But some do :]
(https://i.imgflip.com/8y1k9.jpg)
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Damn. Seems like I have to reconsider our workflow.
Good Luck