Chaos Corona Forum

General Category => Gallery => Topic started by: isnogud on 2014-02-12, 12:19:17

Title: Classic Interior
Post by: isnogud on 2014-02-12, 12:19:17
Hi All
New test i Corona alfa5
Displace works very badly((
Resolution 1800 * 1350
Pt + Hd
Passes: 554
Time: 7:17 min

(http://s018.radikal.ru/i516/1402/8e/2e041fd33ce0.jpg)
Title: Re: Classic Interior
Post by: isnogud on 2014-02-12, 20:25:57
Resolution 1800 * 1350
Pt + Hd
Passes: 273
Time: 3:15 min

(http://s006.radikal.ru/i215/1402/cb/5dc1d409ec17.jpg)
Title: Re: Classic Interior
Post by: Ludvik Koutny on 2014-02-12, 22:13:55
Really nice :) I like the dark yet cozy mood... Could you post some specific examples about what is wrong with displacement? :)
Title: Re: Classic Interior
Post by: Buzzz on 2014-02-13, 00:23:02
Very nice images!!!

Cpu properties?

Regards.
Title: Re: Classic Interior
Post by: rafpug on 2014-02-13, 06:51:59
Good morning

Isnogud...extraordinary!

We are only at version 5 ... future versions will talk about the world.


Regard
Title: Re: Classic Interior
Post by: yagi on 2014-02-13, 10:30:32
perfect again....but i dont see any issues with displacement from these views. unless you mean on the carpet?
Title: Re: Classic Interior
Post by: isnogud on 2014-02-13, 12:03:15
Very nice images!!!

Cpu properties?

Regards.

Thx,

i7 3930k 4.2
32 Gb Ram
Amd Fire Pro W7000
Title: Re: Classic Interior
Post by: isnogud on 2014-02-13, 12:05:12
perfect again....but i dont see any issues with displacement from these views. unless you mean on the carpet?

displacement is on the bedspread, but it looks more like a bump))

to rafpug:
Yes, it will be so!
Title: Re: Classic Interior
Post by: Ludvik Koutny on 2014-02-13, 15:55:02
perfect again....but i dont see any issues with displacement from these views. unless you mean on the carpet?

displacement is on the bedspread, but it looks more like a bump))

to rafpug:
Yes, it will be so!

Try to disable bump on the material if you have any, and then tweak displacement only. You can try to reduce filtering of your displacement map, and increase displacement precision (lower pixel size and increase max. subdivs) ;)