Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: romullus on 2019-10-07, 12:30:24

Title: NormalsShading RE in camera/screen space
Post by: romullus on 2019-10-07, 12:30:24
I would like to request an option to render NormalShading render element not only in world space, but also in camera/screen space. That would be very handy for grabbing normal maps from geometry. I think adding simple checkbox in existing NormalsShading RE, would not cause too much trouble.
Title: Re: NormalsShading RE in camera/screen space
Post by: Dream Think Lab on 2022-10-05, 02:02:44

Second the request for including an option for screen space normals.
Title: Re: NormalsShading RE in camera/screen space
Post by: maru on 2022-10-05, 17:58:13
I understand the request, but can you share an example where this would be needed?
Title: Re: NormalsShading RE in camera/screen space
Post by: maru on 2022-10-12, 14:22:41
bump :)
Title: Re: NormalsShading RE in camera/screen space
Post by: romullus on 2022-10-12, 15:38:45
Sorry, i can't recall the exact reasons for this request. I think in my case it's solely because of convenience reasons - with world space normals you can only grab normal map from the top view and the object needs to be oriented in specific manner. Having an option for screen  space normals, would lift this requirement, but it wouldn't bring anything that's not doable today. In my case, it's just a nice to have option. Maybe there are other workflows that specifically requires to have screen space normals, but i'm not aware about that.
Title: Re: NormalsShading RE in camera/screen space
Post by: maru on 2022-10-21, 14:20:07
Logged!

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