Chaos Corona Forum

General Category => Gallery => Topic started by: relox on 2012-11-12, 07:50:03

Title: A simple room scene
Post by: relox on 2012-11-12, 07:50:03
Hi, im really new about this render engine, in my opinion for an alpha version its an  amazing engine, hereĀ“s a simple room scene i made, waiting for new versions to come will be marvelous if they integrate bloom effects and lens effects, and the new implementation of displacements, cause i cant use displacement maps like bricks on a box, when i aply it, faces come out of the geometry if i have high values and if i lower values looks like if i aply it a bump map not a displacement maps, thanks for the hardwork to implement new realeses with new options. i vote for ies lights in the forum will be great in the next release.
Title: Re: A simple room scene
Post by: maru on 2012-11-12, 12:27:48
You need to set every bitmap's "blur" parameter in material editor to 0,01 and textures will look ok. I'm not sure about displacement but it's probably because of that, should work fine. I'm also waiting for a new release as it already has lots of improvements.
Title: Re: A simple room scene
Post by: michaltimko on 2012-11-12, 14:54:16
I was testing a lot and best blur value is 0,12-0,18.
0,01 is too sharp which can cause some artifacts when bump is strong
Title: Re: A simple room scene
Post by: relox on 2012-11-12, 17:19:11
For all my maps i set blur to 0,01 to get sharp bump but for displacements occurs the same thing geometry  faces come out, corona can work with displacements like maxwell render do if you put high values on maxwell render the edges and faces of the geometry like a box for example dont get deformed.
Title: Re: A simple room scene
Post by: maru on 2012-11-12, 17:44:06
I don't understand your problem with displacement but it's probably already been fixed and will be available in new release:
http://forum.corona-renderer.com/index.php/topic,228
Title: Re: A simple room scene
Post by: Ondra on 2012-11-12, 18:01:35
I don't understand your problem with displacement but it's probably already been fixed and will be available in new release:
http://forum.corona-renderer.com/index.php/topic,228

It's better, but far from optimal. I'll have to do more fixing up
Title: Re: A simple room scene
Post by: relox on 2012-11-13, 05:15:43
Hi maru and key master this is what im talking about displacement maps, hope it helps with my question, really aprecciate if this could happen in some release of the new version of corona.
Title: Re: A simple room scene
Post by: Javadevil on 2012-11-15, 12:08:45
Try one smoothing group.
Title: Re: A simple room scene
Post by: relox on 2012-11-15, 17:42:43
Hi javadevil already try that option with highest subdivision level, i was thinking if any cpu render like corona can make that option like maxwell render, or its difficult to program that script sorry i dont how its called.