Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => Topic started by: Cinemike on 2019-08-13, 20:29:07

Title: Pop-Eyes
Post by: Cinemike on 2019-08-13, 20:29:07
instructions to create a literal pop-eye:
open the scene and run IR in the viewport (or in the VFB, does not matter here) and drag the corona material onto the object "gnome". as soon as the IR resumes, the gnomes eyes pop out (actually, the skin deformer is no longer respected for the mesh and the mesh returns to its undeformed state).
Title: Re: Pop-Eyes
Post by: Beanzvision on 2019-08-21, 08:59:01
I haven't checked your scene file yet but this sounds like an old issue. We'll definitely look into it.
Title: Re: Pop-Eyes
Post by: Core2000 on 2019-08-21, 10:02:40
We have still the same problems with Characters - Corona4 HF1 - macOS - C4D R20
Title: Re: Pop-Eyes
Post by: Cinemike on 2020-07-29, 22:54:50
And this one is still active in V6 RC 1.
Title: Re: Pop-Eyes
Post by: Beanzvision on 2020-08-03, 13:21:56
Thanks and reported. (Internal ID=544071873)