Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: DPS on 2019-08-09, 11:28:40

Title: Ray switch material in environment slow - direct not black
Post by: DPS on 2019-08-09, 11:28:40
I had an instance where I was unable to use the render environment overrride - working with a 3rd party plugin.

Figured I could add a ray switch to env slot and pipe nothing into direct to make the sky black. For some reason the global illumination was overriding the direct.

Title: Re: Ray switch material in environment slow - direct not black
Post by: maru on 2019-08-14, 12:11:23
Your report is a bit enigmatic. Can you explain what exactly did you want to achieve? Set directly visible environment color to black?
What "3rd party plugin" do you mean?

I don't think the rayswitch material/map should be ever used with environment. It is usable only with materials. To override direct visibility/reflections/refractions of environment, use the built in controls in Render Setup > Scene.
Title: Re: Ray switch material in environment slow - direct not black
Post by: DPS on 2019-08-20, 00:48:39
Hi sorry, yes reading back it was a bit cryptic - I was trying to work around Corona not being fully implemented in Vexus. But it's been implemented now so all good - so I can handle different HDRI/sky and visibility overrides per pass in the render settings.