Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Hilmar on 2019-08-01, 16:06:31

Title: glass translucency for light
Post by: Hilmar on 2019-08-01, 16:06:31
Hi
I try to use a frosted glass cylinder, surrounding a lightsource.
But the resulting shadow, on the wall acts like there is no light. It is just a flat shadow (left side of the attached Image).
Shouldn´t the shadow be lighter at the height of the lightsource?
Is there a checker I missed to check in the glass material, maybe?

Thanks in Advance for your help
Hilmar

Title: Re: glass translucency for light
Post by: romullus on 2019-08-01, 16:41:34
It appears like shadow on the wall is casted by another light source, not the light inside the lamp. I think everything is correct.
Title: Re: glass translucency for light
Post by: Hilmar on 2019-08-01, 16:42:52
oh man...
I am stupid!
Please, forget my post.
The Light and glass is working fine!
It´s not the lightsource IN the lamp, that is causing this shadow.
The shadow is comming from the envy.

Sorry for this


now it looks better

Title: Re: glass translucency for light
Post by: Hilmar on 2019-08-01, 16:43:32
Yes Romullus,
sorry for that!!
Title: Re: glass translucency for light
Post by: romullus on 2019-08-01, 16:48:06
No problem at all! :]