Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => Topic started by: aler on 2019-07-17, 16:41:06

Title: Displacement defects
Post by: aler on 2019-07-17, 16:41:06
Greetings.
When I began to get acquainted with Corona more deeply, noticed that problems arise with Displacement. Very often, it creates defects and to guess the optimal conditions is not easy. For example, inadequate work with bitmap when using tiling with Length U/V. And this is only one of the cases. Below is an visual example. (Cinema 4D R18, Corona 4.1 demo)
It would be nice in the future to fix it. ...or maybe I'm doing something wrong?
Title: Re: Displacement defects
Post by: Designerman77 on 2019-07-17, 22:10:12
Never seen this type of problem with displacement...

Already tried a smaller screen size value?
Title: Re: Displacement defects
Post by: aler on 2019-07-17, 23:02:18
Already tried probably everything: Screen size (px) - more/less, World size - also different values, with/without Bitmap shader, different output size - 960x600 / 4800x3000, subdiv geometry, etc.... Displacement of the Corona is well displayed only at a great distance. Comparison: displ. VRay vs displ. Corona:
Title: Re: Displacement defects
Post by: romullus on 2019-07-18, 10:41:30
I could be wrong, but it looks more like a shading problem, rather than displacement issue. Does that material uses normal map? Try to disconnect it and see if that helps. Also, you may try to turn off autobump feature and see if result will change to the better.
Title: Re: Displacement defects
Post by: aler on 2019-07-18, 13:04:57
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Does that material uses normal map?
No, normal map there is no.
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Also, you may try to turn off autobump feature and see if result will change to the better.
autobump - where it?
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but it looks more like a shading problem, rather than displacement issue
I also tend to think so. Noticed that the Corona-phong is somewhat inadequate. For comparison: Standard / VRay / Corona.
Title: Re: Displacement defects
Post by: burnin on 2019-07-19, 09:36:41
Akhm. Apples VS oranges ;)

About this shading issue, you can't really compare Corona (ray tracer)  to AR or VRay (rasterizers).
(short video explaining different rendering methods: raster VS ray trace VS radiosity (https://www.youtube.com/watch?v=DtfEVO9Oc3U))

Scientists are working on it... more at SIGGRAPH 2019 - Taming the Shadow Terminator
(https://s2019.siggraph.org/presentation/?id=gensub_266&sess=sess251)
Possible solutions in short: subdivide more or go with VRay.
e.g.
Low polycount VS High polycount (Subdivision Surface)
(https://media.giphy.com/media/ehJKPq7nWe7N2sOYPi/giphy.gif) VS (https://media.giphy.com/media/KZl60TOnNBiy6knt9N/giphy.gif)


:)
Title: Re: Displacement defects
Post by: aler on 2019-07-19, 12:05:45
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Possible solutions in short: subdivide more
I do just that :)
And it is not necessary to consider Corona-displacement near, then at a long distance the defects are almost not noticeable.
Title: Re: Displacement defects
Post by: burnin on 2019-08-06, 10:12:43
@ SIGGRAPH 2019 a paper was presented about technique to overcome terminator issues with PT engines
https://www.yiningkarlli.com/projects/shadowterminator.html

the more you know...