Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Byteman3D on 2019-07-17, 10:02:26

Title: Pinning Active Shade Viewport
Post by: Byteman3D on 2019-07-17, 10:02:26
When you start Active Shade for a perspective viewport and try to move the objects in other viewports, like top or front, Active Shade window turns to the viewpoint of that viewport. That is not an efficient workflow.
I wonder if its possible to pin the Active Shade viewport to the view I want and have it stay that way even if I click and move the object in the top viewport.
Title: Re: Pinning Active Shade Viewport
Post by: romullus on 2019-07-17, 10:18:35
You need to use lock view in render setup.
Title: Re: Pinning Active Shade Viewport
Post by: maru on 2019-07-18, 10:21:22
Just two notes:
Corona's interactive rendering is not 3ds Max active shade, and 3ds Max active shade should not be used with Corona.
You can learn about Corona's IR and how to use it (including locking the viewport) here - https://coronarenderer.freshdesk.com/support/solutions/articles/5000520620
Title: Re: Pinning Active Shade Viewport
Post by: Byteman3D on 2019-07-19, 17:49:39
I said Active Shade but actually mean Corona's IR. :) Thank you very much for the help.