Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Alexandre Besson on 2019-07-11, 20:27:36
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Hi,
impossible to obtain correct caustics,
what's wrong with them ?
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We'd need to know something about your scene set up (ideally, the scene itself, but at very least screen grabs of the settings). e.g. which version of Corona, is this the new Fast caustics solver, did you change anything in the developmental/experimental section, and so on.
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Hi Tom,
I send you my scene (we transfer) in PM.
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Issue comes from corona 4 hotfix 1, caustics are great with corona 4.
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Are you using region rendering here? Can you try if it's the same when you don't use any kind of region/crop rendering, just full frame?
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same result without region
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Just a quick note, did you submit the scene via the private uploader too? As I noted in my private message, that's the only way for support / developers to have access to it (and trackable, connected to this thread). Thanks!
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Tom, yes I did it.
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Awesome, thanks Alexandre! :) That way you aren't dependent on just one person being able to have time to have a look - I appreciate it!
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Here are my findings:
1) User box instead of plane for the pool water. It *should not* cause any issues, but better safe than sorry.
2) Unplug the RaySwitch map from the pool water reflection/refraction color. For some reason it seems that just plugging it cuts rays/s by half. So just use pure white or some specific color, if possible. It will be best not to use it at all.
3) Bump map on the water surface seems to be too strong, so it scatters caustics in all directions. Lowering the bump intensity to something like 0,1 helps greatly. You can also try using displacement instead of bump (autobump will take care of the rest and it is enabled by default).
4) Optionally: use 3ds Max native noise maps instead of Siger Noise. There is nothing wrong with using them, but they are definitely more detailed and more resource-heavy than standard maps.
Another thing is that the scene is quite large compared to the area which is visible and which should show caustics. It's a known issue that caustics will render slower/look worse in large scenes, and we already have a feature request logged for rendering caustics only in specified area (e.g. on specific materials only, or within some specific radius).
Let me know if those hints help or not.
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Something is wrong with the hotfix 1.
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In my case, only refraction's caustics are usable in production.
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Hmm, this is something the devs should be able to judge, but if a standard noise is being used, I think it's animated by default. This could lead to a smoother caustic pass since hf1 doesn't take motion blur into account. Again, only a guess, I have no idea if this is the case with the comparison between v4 and v4 hf1.
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We will look into this.
Please make sure you are not doing comparisons with region rendering, only full frame.
I think currently there is some issue with regions + caustics, but can't confirm it yet.
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Hmm, I am getting pretty much reverse results to yours. Are you sure you did not mistake the file names?
Is it ok to share renders of that scene here?
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No error in name. Yes you can share here.
that's the best i can have with 300 passes (corona 4)
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We are also experiencing alot of photons instead of proper caustics. Its a house on coast and caustics don`t work. We just get alot of photons/splotches around. Can`t share it atm, but will made a test with this problem and send your way.
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Here is my V4 vs V4HF1 test. The HF1 rendering looks better.
@Hrvoje - please send us the scene or a part of it once possible. Thanks!
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Here is my V4 vs V4HF1 test. The HF1 rendering looks better.
@Hrvoje - please send us the scene or a part of it once possible. Thanks!
Maru, I will send it soon, but it is definetly regarding scene size. It`s a big chunk of land around 1km in diametar, so when caustic is rendered in full scene it just doesn`t show, when only the house is isolated it works. Hope it helps.
Thanks,
Hrvoje
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Ok, I added this as a limitation to https://coronarenderer.freshdesk.com/support/solutions/articles/12000056738
Rendering larger scenes with caustics already works better than in some older builds (I would advise testing in V4 HF1 and the newest daily build).
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We work in V4 HF1, didn`t test any db`s.
H