Chaos Corona Forum

General Category => Gallery => Topic started by: jonofj on 2014-01-18, 02:27:45

Title: Pacific Hotel Room
Post by: jonofj on 2014-01-18, 02:27:45
hi guys

my very first project and attempt with both 3ds Max and Corona Render...(just started learning how to use 3ds max )
This is really by far a really cool renderer, I was going to try vray but it was very tidious setting up, and looked like a huge learning curve for me,
and so was very happy to stumble upon this renderer....

thank you Ondra...youre doing a fantastic job , and all those who are helping out to make this the best renderer in the World....keep it up.

oh yeah any help would be appreciated....like how to do the droplights a bit better.

"I Love Corona"
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-19, 03:41:58
can anyone please help me - How to do a Mirror Material?

thanx
Title: Re: Pacific Hotel Room
Post by: subpixelsk on 2014-01-19, 07:35:59
Hi jonofj,

try to make standard glass setup and in refraction section change the value of IOR until you are happy (this might not be the best solution but it worked for me quite well)
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-19, 21:54:41
thanx for the tip...will try it out.
Title: Re: Pacific Hotel Room
Post by: romullus on 2014-01-20, 01:03:15
You should work more on textures. Right now it's quite poor quality.
As for mirror, i usualy do this way: 0 - diffuse, 0.9 - reflection, 50 - IOR. Optionally you can give very slight green tint to reflection color.
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-20, 01:29:07
ok thanx - yes learning how to use the material editor and textures....
where can I use free high resolution textures?
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-20, 05:30:31
some more views and touched up a bit in photoshop ... thanx for all the help and tips.
Title: Re: Pacific Hotel Room
Post by: maru on 2014-01-20, 11:17:52
It's not that bad except for textures - they are horrible. You should look for higher quality textures and make them tileable. Just google "free textures pack" or "cc0 textures" or look for them on deviantart.
Title: Re: Pacific Hotel Room
Post by: romullus on 2014-01-20, 14:25:57
http://www.cgtextures.com/ - one of the best known texture source on web.
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-20, 22:56:49
thanx for all of your response....on the textures.

Im not sure if its a bug or what but as i click on Stop on the renders - it restarts the renders....so I have to click save first.

I loaded it on another computer and same thing happens.
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-23, 01:00:49
Ok something Im not doing right on that Sofa material, it works fine for the dining chairs but its stretched on the sofas flat surface...anybody please help....????
Title: Re: Pacific Hotel Room
Post by: Ondra on 2014-01-23, 10:56:52
Ok something Im not doing right

It's called UVW mapping
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-23, 23:08:42
ok thanx Ondra.....appreciate your input.....I will have to learn UVW mapping more properly.
Title: Re: Pacific Hotel Room
Post by: jonofj on 2014-01-24, 06:17:46
ok I dont know why the led neon light is shinning thru the kitchen stone top counter?
its solid .

neon is placed under the counter , but some how its shinning thru it. anybody know how to fix this please?