Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Frood on 2019-06-03, 10:59:22

Title: Viewport display of Corona select map disregards texmap coordinate transforms
Post by: Frood on 2019-06-03, 10:59:22
More a feature request but I found this is quite limiting using Corona select map.

Repro:

- Create a CoronaMaterial
- Connect a CoronaSelect map into diffuse
- Connect some random map in slot 0
- Activate "show shaded material in viewport" on the CoronaSelect map
- Change any map coordinate parameters like tiling or size

-> No viewport change.

- IR render -> map renders differently (correctly)

Viewport display is correct when activating "show shaded material in viewport" on a connected map in a slot, but when having multiple maps connected and you switch map, you always need to explicitly select a map and activate the viewport display for that map (again). I don't know if this is a general restriction or if it could basically be done.


Good Luck




Max 2016 | DB 19-05-24
Title: Re: Viewport display of Corona select map disregards texmap coordinate transforms
Post by: rowmanns on 2019-08-14, 14:28:10
Hi,

Thanks for reporting this. It works when not using the select map in the middle so this seems like a bug to me.

I'll report it to the dev team.

Thanks,

Rowan

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