Chaos Corona Forum

General Category => Gallery => Topic started by: WeWork Visual Studio on 2019-05-10, 14:42:32

Title: WeWork Food Labs | New York City
Post by: WeWork Visual Studio on 2019-05-10, 14:42:32
WeWork Food Labs | New York City


(https://forum.corona-renderer.com/index.php?action=dlattach;topic=24689.0;attach=104025;image)

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Title: Re: WeWork Food Labs | New York City
Post by: arqpv on 2019-05-11, 14:50:11
Wow, I love these! amazing little details hiding in the high rez files, and great interior design.
Just in some of the shots I wish the depth of field was a little larger so we could see more of the detail and not blur it out, for example in shot n5 the metal furniture is out of focus, and taking a photo of it you would've probably focused on that object.
But other than that, top notch work, and thanks for sharing!
Title: Re: WeWork Food Labs | New York City
Post by: bensjammin86 on 2019-05-16, 16:47:59
People integration is perfect
Title: Re: WeWork Food Labs | New York City
Post by: annkos on 2019-05-16, 19:11:28
Great work overall but i really love the people integration! It would be great if you can give some more information about the process, thanks!
 
Title: Re: WeWork Food Labs | New York City
Post by: nowosek on 2019-05-16, 21:14:11
May I ask for a your lighting setup for this scene? How did you made bright interior with no overbright surfaces? Are you using softboxes or something like that? Or can you provide us your setup?

Thank you, Mark.
Title: Re: WeWork Food Labs | New York City
Post by: Jpjapers on 2019-05-22, 16:20:52
If what im told is correct the 'foreground' people are captured in house and composited in and the background people are sometimes stock 3d.

As for overbright surfaces thats just good lighting (most likely its physically based in every way shape or form) great photographic knowledge, tonemapping and grading.
Remember the frame buffer is uncompressed image data so saving out as an exr and grading in lightroom will give you great results like this.
You can even achieve great results right in the frame buffer using some good tonemapping settings and a decent camera LUT dump.
You can find loads of information on tonemapping in the thread below. Its a goldmine!

https://forum.corona-renderer.com/index.php?topic=13398.0

Great work as always WeWork team!