Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Dan Rodgers on 2019-05-01, 02:38:33

Title: PhoenixFD foam workaround??
Post by: Dan Rodgers on 2019-05-01, 02:38:33
Is there a way to get PhoenixFD foam to render with Corona?  I feel like I managed to get this working back in 1.6 or 1.7 but now I don't get anyting.

I know its not supported yet, but if there is a workaround it would be great to know.

I'm currently using VRay 3.6, but having no end of issues with motion blur eating up all my memory and not working correctly, which seems to be a bug, and was hoping I could jump back to Corona for this.  Is there any new support for foam in the nightly builds?

Cheers
Title: Re: PhoenixFD foam workaround??
Post by: TomG on 2019-05-01, 14:10:11
I'm unaware of any workaround, but I'm not an FD expert :) It would have to be something that exported foam as regular geometry, and not as some type of OpenVDB, would be my best guess. There was certainly nothing in any earlier version of Corona that would have rendered foam without any sort of similar workaround (foam has just never been supported, as there would need to be changes to the Phoenix FD API).
Title: Re: PhoenixFD foam workaround??
Post by: Dan Rodgers on 2019-05-03, 01:55:35
I must have misremembered and used VRay.  Its a shame we can't use Corona... Octane manages to support foam and splash from Phoenix
Title: Re: PhoenixFD foam workaround??
Post by: Stinkles on 2019-05-03, 15:42:07
I render them in Scanline and composite over corona rendered water. You lose the particles under the surface unfortunately and it does not look perfect. Also, and maybe I should post this under the new features requests, but if there were a way to allow the corona distance map to have a frame delay, it would work great for wet maps, essential adding about a 30 frame delay to simulate the wet map drying on the surface of the sand.



Title: Re: PhoenixFD foam workaround??
Post by: hrvojezg00 on 2019-11-27, 12:11:44
Any info if Corona will support PheonixFD foam in future?
Title: Re: PhoenixFD foam workaround??
Post by: Tanakov on 2019-11-28, 01:39:20
So what's the progress on foam? I remember the full compatibility claims it's been years since Corona joined Chaos..
Is there any eta on this? Would love to be able to use it
Title: Re: PhoenixFD foam workaround??
Post by: Tanakov on 2019-11-28, 01:40:32
Is there a way to get PhoenixFD foam to render with Corona?  I feel like I managed to get this working back in 1.6 or 1.7 but now I don't get anyting.

I know its not supported yet, but if there is a workaround it would be great to know.

I'm currently using VRay 3.6, but having no end of issues with motion blur eating up all my memory and not working correctly, which seems to be a bug, and was hoping I could jump back to Corona for this.  Is there any new support for foam in the nightly builds?

Cheers

There are workarounds, this is the best I know of: