Chaos Corona Forum

General Category => Gallery => Topic started by: Dervish on 2014-01-12, 03:31:02

Title: Play time.
Post by: Dervish on 2014-01-12, 03:31:02
Hello.


(http://amoursamar.files.wordpress.com/2014/01/ma-house-view-4-web-samar.jpg)
Title: Re: Play time.
Post by: Edvinas on 2014-01-13, 11:55:19
I like overal view, but wood materials aren't believable. It is too dry for me, no reflections at all :)
Title: Re: Play time.
Post by: Dervish on 2014-01-13, 17:57:50
Thanks, yes, you are correct, but if you look at the original photos, the wood it self appears  dry, but also I did not use the original wood texture, as I do not have it. :). Possibly that spoils the effect.
Title: Re: Play time.
Post by: Dervish on 2014-01-15, 00:45:13
I like how I can make simple designs look good.

PT +HD
Scaled imaged

Not sure why its coming out with a pinkish hue after compression. Its white in PS.

(http://amoursamar.files.wordpress.com/2014/01/chairs-for-sp1.jpg)
Title: Re: Play time.
Post by: Ludvik Koutny on 2014-01-15, 09:55:20
Your red may be extremely saturated. So pinkish hue could be color bleeding. Make sure you do not use colors that have saturation value over 250 ;)
Title: Re: Play time.
Post by: Dervish on 2014-02-01, 02:24:11
Thanks Rawalanche, always have good tips. :)

PT + HD.
Original images at 4k -
3h render each.
artifacts on wall sculpture is a modelling issue not render.
There is some postpro.

Scaled for web.

(http://amoursamar.files.wordpress.com/2014/01/box-gallery-2-samar.jpg)


(http://amoursamar.files.wordpress.com/2014/01/box-gallery-1-samar.jpg)

Title: Re: Play time.
Post by: Juraj on 2014-02-01, 04:35:01
I like the last two shots. This diffuse scenario is really where Corona contributes nicely.
Title: Re: Play time.
Post by: Dervish on 2014-02-10, 11:36:45
Thanks Juraj, that's what I noticed too.