Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: HFPatzi on 2019-04-16, 12:07:59

Title: Teamrendering Animations Physical Renderer vs. Corona
Post by: HFPatzi on 2019-04-16, 12:07:59
Hi there,

since I'm rendering an Animation with teamrender right now, I recognized something: Let's say I have 100 Frames and 10 Renderclients rendering. Let's also pretend that some of the clients are faster than others. If I'm not mistaken, in Physical/Standard-Renderer the frames are equally distributed to all the clients (in this case 10 Frames per Client). But if one Client is faster than another, the faster client would grab a part of the slower client's frame-cue and render them after finishing it's own cue.

With Teamrender and Corona this is not the case. Every client renders it's cue and then stops and does not grab cued frames from slower clients.

I'm not 100% sure if Physical/Standard-Renderer behaves that way, but i thought I've seen this behaviour in the past.

Maybe someone can confirm/deny that?

And if that's the case my question would be: Why doesn't behave that way and would it be possible for you to change that?

I hope my post is not too confusing ;)

Greetings,
Moritz

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Edit:

Full-speed non-debug version
Build timestamp: Jan 18 2019 17:59:03
Version: 3 hotfix 1 (core 3)
Cinema version: CINEMA 4D Studio R20.059 S
Title: Re: Teamrendering Animations Physical Renderer vs. Corona
Post by: TomG on 2019-04-16, 14:54:07
Unrelated, but I'd suggest installing Hotfix 2 - there were no changes other than fixing an occasional but important bug with NaNs (black pixels). That makes it safe to install, as it won't change anything in any existing scenes, but important to avoid the possibility of the bug.
Title: Re: Teamrendering Animations Physical Renderer vs. Corona
Post by: TomG on 2019-04-16, 14:55:58
On a related note, the latest daily has some changes to Team Render, and it would be great if you could test whether it makes any difference to your situation. The new Arbitrated mode should stop render nodes losing connection, and help prevent some slowdown that could see a TR job take as long as when rendering it on a local machine (further improvements to come on the latter).
Title: Re: Teamrendering Animations Physical Renderer vs. Corona
Post by: houska on 2019-04-16, 16:06:37
Hi Moritz,

I understand clearly what you're saying. The distribution among multiple clients is done by C4D for us in the Team Render, so I doubt this will be different.
Title: Re: Teamrendering Animations Physical Renderer vs. Corona
Post by: HFPatzi on 2019-04-17, 13:24:00
Hi Cestmir,

thanks for your answer. as i said, i wasn't 100% sure that my statement considering Pyhysical renderer was correct. If i got the time i'll do a little test, but what you're saying sounds completely logical :)

Greetings,
Moritz
Title: Re: Teamrendering Animations Physical Renderer vs. Corona
Post by: HFPatzi on 2019-04-24, 13:38:06
Ok, scratch that thread! I just checked. New frames from other clients are beeing assigned after the first assigned frames are rendered.

Sorry for bothering you!

Greetings,
Moritz