Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2019-04-11, 01:15:27
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After conducting a few tests it is clear that, at least for the bitmap tested, an output RGB level of 8.0 is equivalent to a Corona Color Correct Exposure value of 3.0.
Could someone explain the equivalence mapping between these two modifiers?
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That math is correct. Exposure is logarithmic, and multiplier is linear, so an exposure of three is 2 to the power of 3, which is 8:
2 * 2 * 2 = 8
To be more clear, if your original value is 1, then:
+0 exposure = a value of 1
+1 exposure = a value of 2
+2 exposure = a value of 4
+3 exposure = a value of 8
+4 exposure = a value of 16
etc.
It also works the other way too:
-1 exposure = 0.5
-2 exposure = 0.25
-3 exposure = 0.125
etc.
Basically when you are talking in exposures, in terms of whole numbers, you are doubling or halving the amount of light.
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Oh man, this is a really helpful explanation. Thank you so much!