Chaos Corona Forum
General Category => General CG Discussion => Topic started by: petrorosengren on 2019-04-05, 12:10:15
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Hello!
I want to Uvw-map a spline with a sweep on it. Is there a way to make the uvws to follow the splines direction?
Talking 3ds max now.
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Tick "Gen. Mapping Coords." in sweep parameters. If you have hard corners, you may have to add helper vertices near the corners to have it properly mapped (or enter a very small corner radius in case of a native rectangle).
Good Luck
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Thanks!
It seemsto work well on sweep with large corner radius, but with sharp corner it fuck up the uvws totally!
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Thanks!
It seemsto work well on sweep with large corner radius, but with sharp corner it fuck up the uvws totally!
If you add vertexes to the base spline near by the corners, you'll get better mapping along the most part of the object. Corners will stay not nice still, but this problem could be solved easier