Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: pietro3d on 2019-03-28, 20:46:58

Title: one Render multiple map
Post by: pietro3d on 2019-03-28, 20:46:58
Hi, I need to render a scene one time but with possibility to switch a different material to one object.
is there a way to assign two texture to one object, and switch one and other in post production, maybe with render elements?
Title: Re: one Render multiple map
Post by: TomG on 2019-03-28, 20:52:20
No, sorry. You'd have to render twice - you'd could however use "render selected" second time around to speed up the second rendering (be sure to include any objects where the changed object is reflected or refracted in / through), then overlay in post.

(edit depending just how different the material is - if it's a color change only, you could use ObjectID mask to mask out the object and use Photoshop and other tools to adjust hue, saturation, tint, etc).
Title: Re: one Render multiple map
Post by: pietro3d on 2019-03-28, 21:20:52
Thanks. I have to render twice, becouse I run render night and I have no time to switch to render selected objects.
Title: Re: one Render multiple map
Post by: sprayer on 2019-03-28, 21:26:26
You can animate material and change it via material modifier
Title: Re: one Render multiple map
Post by: pietro3d on 2019-03-31, 21:14:28
Corona implement Added CoronaSelect map and CoronaSelectMtl material with latest beta. One step closer my need. Maybe it will be added in latest version with render elements.