Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: huggaida on 2019-03-18, 11:15:37
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Stuff is:
r = maxOps.GetCurRenderElementMgr()
elname = "Mask_"+$.name
r.AddRenderElement (CMasking_Mask elementname:elname mode:0 )
So I can add a render element Cmasking_Mask in mono mode. Name of element is "Mask_ SELECTED OBJECT NAME"
Need help with continuatuion. To activate checkbox "Selected object" and add selected object to a list
PS. Just can't find API documentation for such things in a short time.
Thx in advance
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Quickest would be
r.AddRenderElement (CMasking_Mask elementname:elname nodesMono:($selection as array) nodesMonoOn:true)
PS. Just can't find API documentation for such things in a short time.
Calling showproperties on any object provides enough information in most cases. These are the CMasking_Mask properties:
.enabled : boolean
.filter : boolean
.elementName (name) : string
.bitmap : bitmap
.shadows : boolean
.applyAtmosphere : boolean
.mode : integer
.operation (multipleConditionsMixing) : integer
.objectMono (monoObjectGBuffer) : integer
.objectMonoOn (monoObjectGBufferUse) : boolean
.objectR (rObjectGBuffer) : integer
.objectROn (rObjectGBufferUse) : boolean
.objectG (gObjectGBuffer) : integer
.objectGOn (gObjectGBufferUse) : boolean
.objectB (bObjectGBuffer) : integer
.objectBOn (bObjectGBufferUse) : boolean
.materialMono (monoMaterialGBuffer) : integer
.materialMonoOn (monoMaterialGBufferUse) : boolean
.materialR (rMaterialGBuffer) : integer
.materialROn (rMaterialGBufferUse) : boolean
.materialG (gMaterialGBuffer) : integer
.materialGOn (gMaterialGBufferUse) : boolean
.materialB (bMaterialGBuffer) : integer
.materialBOn (bMaterialGBufferUse) : boolean
.nodesMono (monoManualSelection) : node array
.nodesMonoOn (monoManualSelectionUse) : boolean
.nodesMonoIncludeMod (monoManualSelectionIncludeMode) : boolean
.nodesR (rManualSelection) : node array
.nodesROn (rManualSelectionUse) : boolean
.nodesRIncludeMod (rManualSelectionIncludeMode) : boolean
.nodesG (gManualSelection) : node array
.nodesGOn (gManualSelectionUse) : boolean
.nodesGIncludeMod (gManualSelectionIncludeMode) : boolean
.nodesB (bManualSelection) : node array
.nodesBOn (bManualSelectionUse) : boolean
.nodesBIncludeMod (bManualSelectionIncludeMode) : boolean
Good Luck
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Thank you so much