Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: fa2020 on 2019-03-16, 22:05:06

Title: The best material setting for getting the following result
Post by: fa2020 on 2019-03-16, 22:05:06
Hi,
I have designed a real dimmension spur gear in solidworks and exported it to Max.
I want to render it and get a photorealistic result. What is the best material setting for those plastic gears?
The following image is an example for the material type.
Do I need to use just scattering or do I need to use transluscency fraction without scattering?
Please show me a screenshot of the settings.
Title: Re: The best material setting for getting the following result
Post by: fa2020 on 2019-03-17, 06:10:28
I provided you my model. Please apply your material and send me back your save file(max 2018).
Thanks
Title: Re: The best material setting for getting the following result
Post by: Designerman77 on 2019-03-17, 17:26:18
Hey,

simply play around with volumetric or subsurface scattering
Title: Re: The best material setting for getting the following result
Post by: FrostKiwi on 2019-03-17, 21:46:03
Please show me a screenshot of the settings.
Corona helpdesk is your friend. They have multiple articles for SSS, including screenshots of a material setup for translucent plastic ;]

https://coronarenderer.freshdesk.com/support/solutions/articles/12000039649
Title: Re: The best material setting for getting the following result
Post by: burnin on 2019-03-18, 15:10:14
Hi,
I have designed a real dimmension spur gear in solidworks and exported it to Max.
I want to render it and get a photorealistic result. What is the best material setting for those plastic gears?
The following image is an example for the material type.
Do I need to use just scattering or do I need to use transluscency fraction without scattering?
Please show me a screenshot of the settings.
Here are setting (in Blender) for the white one, which is used as base for others...
(https://i.imgur.com/nFgaVTR.gif)