Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: katzenwaffe on 2019-03-14, 08:28:47

Title: UV tiling in CoronaBitmap
Post by: katzenwaffe on 2019-03-14, 08:28:47
Hello!
Is there any documentation/information about the CoronaBitmap and its features? I was under the belief it could be use for adjusting texture tiling etc like a "basic" projection node - but maybe misunderstood?

I really miss a feature like Octanes transform node. It's really good and useful. Transforms UVW for several bitmaps in one go!

Title: Re: UV tiling in CoronaBitmap
Post by: lollolo on 2019-03-14, 10:00:11
I have the same question... +1
Title: Re: UV tiling in CoronaBitmap
Post by: katzenwaffe on 2019-03-14, 10:48:43
Funny thing is that I have read a lot of questions regarding CoronaBitmap - but no one never answers. Makes me wonder if they even work or should be used.
Title: Re: UV tiling in CoronaBitmap
Post by: katzenwaffe on 2019-03-19, 20:51:02
Still no answers. Even no developer care answering?
Title: Re: UV tiling in CoronaBitmap
Post by: Beanzvision on 2019-03-20, 10:48:17
Hi there, I just had a quick look at the Bitmap shader and it does appear that the UV tiling is not doing as it should. Or anything at all for that matter. I can only thank you for bringing it to our attention and will be submitting this as a bug.
Title: Re: UV tiling in CoronaBitmap
Post by: katzenwaffe on 2019-03-20, 11:08:48
Great!
Title: Re: UV tiling in CoronaBitmap
Post by: lollolo on 2019-03-21, 10:15:17
Thank you! :)